Search found 288 matches

by werdanith
03 Jan 2017, 20:38
Forum: Content Development Section
Topic: Texture mapping attempts and misadventures.
Replies: 8
Views: 1154

Texture mapping attempts and misadventures.

So, with very little knowledge or experience on the subject, I wanted to look into the process of making normal/parallax/specular maps for existing textures. Given that I lack any artistic ability I eventually wanted to see if the process is automatable. I used gimp's normalmap plugin but noticed th...
by werdanith
18 Dec 2016, 23:33
Forum: Development
Topic: Docile Hunger MOB
Replies: 3
Views: 830

Re: Docile Hunger MOB

http://www.uesp.net/wiki/Morrowind:Hung ... arano_Tomb
Until you attack it, it won't be hostile.
Always check the wiki first.
Also your screenshots aren't showing.
by werdanith
17 Dec 2016, 15:42
Forum: General discussion
Topic: New Quest Mod designed for (and with) OpenMW
Replies: 21
Views: 2361

Re: New Quest Mod designed for (and with) OpenMW

Tried the mod, here are my thoughts. Interesting concept, and the hack to get it to work. Concerning the rug I see some purple lines on the edges, like a mesh not fitting the texture exactly, I'm not using a texture replacer. Also it has no trouble going through the roof of houses in Balmora, don't ...
by werdanith
03 Dec 2016, 00:00
Forum: Support
Topic: 3-8 fps in Sadrith Mora. Physics out the roof
Replies: 33
Views: 4975

Re: 3-8 fps in Sadrith Mora. Physics out the roof

I'd like to thank everyone for their efforts. Sadly, while I don't doubt the commit may have helped the situation, Port Telvannis, which seems to be the worst offender for me, remains unplayable, with physics allocation escalating to over 600 in a few seconds, so I'm hoping there's room for improvem...
by werdanith
01 Dec 2016, 11:13
Forum: Support
Topic: 3-8 fps in Sadrith Mora. Physics out the roof
Replies: 33
Views: 4975

Re: 3-8 fps in Sadrith Mora. Physics out the roof

I've been doing a few playthroughs of the game myself recently and I also find this to be the most game breaking issue of the engine at the moment. Port Telvannis is a 1 fps slideshow on every system I tested on.
by werdanith
28 Nov 2016, 14:18
Forum: Off Topic
Topic: Morrowind Patch Project
Replies: 9
Views: 3907

Re: Morrowind Patch Project

I saw Magic Diversity in your list which has been causing crashes for me under certain circumstances. I didn't look into the reason, just disabled it.
Regarding leveling I've been using Madd Leveler along with Talrivian's State-Based HP Mod and I'm not aware of any issues.
by werdanith
10 Dec 2014, 12:51
Forum: General discussion
Topic: Wiki page for Mods
Replies: 54
Views: 10003

Re: Morrowind Definitive Edition

Tinker wrote:I changed the colours slightly and increased the size to make it a little more clear, let me know if it is better for you now. Hopefully one day everything will be green and working.
Much better. :)
by werdanith
10 Dec 2014, 10:29
Forum: General discussion
Topic: Wiki page for Mods
Replies: 54
Views: 10003

Re: Morrowind Definitive Edition

https://wiki.openmw.org/index.php?title=Mod_status As someone who suffers from a common form of red-green colorblindness, I have to say this is a rather poor combination of colors to distinguish between different statuses. It's doable, but instead of a glance it requires a pointless amount of focus...
by werdanith
27 Nov 2014, 08:27
Forum: Organisation and Planning
Topic: Feature Cleanup and Beta
Replies: 45
Views: 14091

Re: Feature Cleanup and Beta

Since my name was mentioned, personally I'd love to get involved again, but I just don't have the time right now.
Hopefully, in a few months, after I have resolved some issues I can get my hands dirty again.
Great job to all the contributors btw, your work is inspiring. :)
by werdanith
06 Nov 2014, 07:43
Forum: Organisation and Planning
Topic: Release Video Commentaries
Replies: 57
Views: 14924

Re: Release Video Commentaries

Pretty good result.
Knowing that it was not directed by WeirdSexy, I can maybe notice some minor differences in cinematography.
Other than that it looks like just another excellent OpenMW release video to me. :)