Search found 1366 matches

by Greendogo
08 May 2018, 03:28
Forum: General Development
Topic: Feature #2229: Improve pathfinding AI
Replies: 48
Views: 14957

Re: Feature #2229: Improve pathfinding AI

I noticed in the demo video of this feature that the FPS dipped below 20 at some points when a lot or even a few NPCs were near the player.
by Greendogo
07 May 2018, 17:55
Forum: Editor Development
Topic: Trying to understand the NPC, NPDTstruct52 and NPDTstruct12 / Bug #3278
Replies: 9
Views: 1771

Re: Trying to understand the NPC, NPDTstruct52 and NPDTstruct12 / Bug #3278

Interesting discussion.

What are some examples of NPCs that use the 12-byte variant? And what could possibly be stored in the 172-byte variant?
by Greendogo
06 May 2018, 23:39
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 29781

Re: New OpenMW-CS Icons

Dang, the editor is really shaping up and looking good. Good work guys!
by Greendogo
05 May 2018, 21:14
Forum: Feature Requests and Suggestions
Topic: Errors in OpenCS seem not like Errors to me
Replies: 3
Views: 968

Errors in OpenCS seem not like Errors to me

When running "Verify" on the Morrowind/Tribunal/Bloodmoon base game, a lot of "Errors" (and Warnings) pop up. Very few of these things are clearly not "Errors" as errors are defined. They may be unexpected by the CS, but I believe that's just an oversight by the person who wrote the "Verify" code. S...
by Greendogo
04 May 2018, 20:43
Forum: Feature Requests and Suggestions
Topic: Object painting / tree painting for OpenCS (post 1.0)
Replies: 9
Views: 2288

Re: Object painting / tree painting for OpenCS (post 1.0)

2 new ideas for settings:
1. How much the objects should be sunk under the terrain or other meshes (could be a range to allow for small random differences in height)
2. Random rotation along the other two axis (for things like completely closed meshes like rocks)
by Greendogo
03 May 2018, 20:04
Forum: Feature Requests and Suggestions
Topic: Object painting / tree painting for OpenCS (post 1.0)
Replies: 9
Views: 2288

Re: Object painting / tree painting for OpenCS (post 1.0)

That's really cool! I think it needs settings for random rotations and the use of random lists (so you can paint with several different models of a tree, for example).
by Greendogo
27 Apr 2018, 05:57
Forum: Feature Requests and Suggestions
Topic: Object painting / tree painting for OpenCS (post 1.0)
Replies: 9
Views: 2288

Re: Object painting / tree painting for OpenCS (post 1.0)

I feel like it would also be helpful to have a random static list so we could paint grass, or something that provides a good way to paint ground filler.
by Greendogo
27 Apr 2018, 05:56
Forum: Organisation and Planning
Topic: Gamepad Support Discussion Thread
Replies: 19
Views: 6686

Re: Gamepad Support Discussion Thread

Yeah, I really don't understand yet how you would change the layout of a window to a new layout since that file is loaded in the initialization list...

Ideas?
by Greendogo
23 Apr 2018, 00:50
Forum: General Development
Topic: Poll: Quickload behavior
Replies: 18
Views: 2538

Re: Poll: Quickload behavior

What is meant by quickload? Like upon dying? Or upon loading OpenMW you and going from the first main menu?
by Greendogo
20 Apr 2018, 04:48
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 94
Views: 13721

Re: XL Engine source code release!

Was this "Far Terrain" feature in the April Fools treasure chest?
https://www.youtube.com/watch?v=NwTWrdB6vIU