Search found 1403 matches

by Greendogo
07 Mar 2012, 05:41
Forum: Support
Topic: OpenMW Launcher config file not working properly
Replies: 7
Views: 4589

Re: OpenMW Launcher config file not working properly

Ok, here's what I currently have. Running the omwlauncher.exe gives this in the console: c:\Program Files\OpenMW 0.12.0>omwlauncher.exe Loading config file: ./openmw.cfg... done. c:\Program Files\OpenMW 0.12.0> It crashes after "done". Like I said earlier there wasn't really a problem with OpenMW, I...
by Greendogo
06 Mar 2012, 23:00
Forum: Infrastructure
Topic: Bugtracker
Replies: 2
Views: 1321

Re: Bugtracker

That explains that.
by Greendogo
06 Mar 2012, 22:28
Forum: Support
Topic: OpenMW Launcher config file not working properly
Replies: 7
Views: 4589

Re: OpenMW Launcher config file not working properly

trikorder: I tried launching OpenMW immediately when I installed it without touching the cfg file. That should have worked. Then I deleted it just momentarily out of curiosity if OpenMW would create a new one (WHICH IT SHOULD DO BTW). Zini: Don't worry, changing permissions did nothing but waste my ...
by Greendogo
06 Mar 2012, 18:06
Forum: Support
Topic: OpenMW Launcher config file not working properly
Replies: 7
Views: 4589

OpenMW Launcher config file not working properly

Running Vista. On a fresh install of OpenMW 12.0 I started the launcher and it didn't automatically find the Morrowind data path. So I delete the config file, which is what I think the 12.0 front page announcement is suggesting I do, which causes the launcher to insta-crash on opening. So I replace ...
by Greendogo
06 Mar 2012, 17:51
Forum: General Development
Topic: OpenMW Launcher
Replies: 77
Views: 17500

Re: OpenMW Launcher

I have a quick question, what is the black console-ish window that opens before the OpenMW Launcher opens and stays open during it's operation? And is that going to go away after a few releases? Because it's kind of ugly. Edit: Also, why are there two ways to "Play" and "Close"? I'd think it would b...
by Greendogo
23 Feb 2012, 12:42
Forum: General Development
Topic: Sky
Replies: 67
Views: 13562

Re: Sky

I'm sure you've already thought of this, but if you're going to use Caelum or something, remember that the night sky textures used by Vanilla are lore friendly; they depict the actual constellations from the Elder Scrolls mythology. So all I'm saying is don't make OpenMW randomly generate stars and ...
by Greendogo
17 Feb 2012, 15:28
Forum: General Development
Topic: Terrain
Replies: 104
Views: 21362

Re: Terrain

Yacoby, there was an answer to your question at the Terrain Paging Improvements thread over at the Ogre forums. FYI.
I'm posting this here because if anyone else would find that thread at all interesting besides Yacoby, here it is
by Greendogo
08 Feb 2012, 12:26
Forum: General
Topic: We love Zini!
Replies: 18
Views: 8146

Re: We love Zini!

Go to hell Zini, you're a sonofabitch!!! ;)
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Or rather, yes, thanks for pulling the project back from the brink of death Zini!!! Each of us owes you a big ass THANK YOU ZINI-EL-FANTASTICO!!!

Keep up the hard work!
by Greendogo
08 Feb 2012, 11:54
Forum: General Development
Topic: Crash when activating collisions after cell change
Replies: 22
Views: 3776

Re: Crash when activating collisions after cell change

How exactly can removing a necessary line and having it not crash be a solution? Doesn't it break something else? (I ask while not looking at the code for myself)
by Greendogo
01 Feb 2012, 10:22
Forum: General Development
Topic: Can I help?
Replies: 15
Views: 3404

Re: Can I help?

Fair enough. I'd be interested to know if we can load what you had finished as is now. Thoughts? I know there won't be any GUI stuff, but w/e, that's not the point of it as of this early stage :D So glad you did that pvdk!!! Maybe we should move this to another thread, as this one should be all abou...