Search found 1403 matches

by Greendogo
27 Mar 2012, 00:52
Forum: Organisation and Planning
Topic: OpenMW 0.13.0
Replies: 209
Views: 45134

Re: OpenMW 0.13.0

Chrome says the win32 version is malicious and sends me here. (I'm guessing this is a false-positive, but I thought I'd mention it)
by Greendogo
26 Mar 2012, 18:00
Forum: Off Topic
Topic: Flash Interface
Replies: 8
Views: 2970

Re: Flash Interface

Would this let us wrap SWFs around models so we could play "The End of the World" on the open rib cage of the Akulakhan? Because if so I say we totally do that.
by Greendogo
26 Mar 2012, 17:36
Forum: Off Topic
Topic: Hex Editor Recommendations
Replies: 0
Views: 875

Hex Editor Recommendations

Hey all, I was messing around with a hex editor the other day trying to edit some game files for a game called Liberal Crime Squad (an Ascii game made by the developer of Dwarf Fortress) and so I needed a good hex editor. What I stumbled across as a temporary favorite was wxHexEditor ( link here ). ...
by Greendogo
26 Mar 2012, 04:19
Forum: Organisation and Planning
Topic: OpenMW 0.13.0
Replies: 209
Views: 45134

Re: OpenMW 0.13.0

That's a great video WeirdSexy, you have a great voice, so keep making more videos m'kay?
by Greendogo
26 Mar 2012, 04:01
Forum: General Development
Topic: OpenMW Font
Replies: 15
Views: 9127

Re: OpenMW Font

Yeah, I knew that, silly me! I'm always trying to keep future compatibility with total conversions and large mods in mind.
by Greendogo
26 Mar 2012, 02:58
Forum: Infrastructure
Topic: FAQ
Replies: 5
Views: 2006

Re: FAQ

If it's outdated and has broken links maybe it should be fixed, eh Embrace Unity?
by Greendogo
26 Mar 2012, 02:55
Forum: General Development
Topic: git status
Replies: 9
Views: 2666

Re: git status

Why don't you sticky a list of reminders at the top of this sub-forum for developers? I notice you occasionally make mini announcements here but they get lost in time.
by Greendogo
26 Mar 2012, 02:53
Forum: General Development
Topic: OpenMW Font
Replies: 15
Views: 9127

Re: OpenMW Font

Are fonts used in vanilla MW referred to by name is scripts (Magic Cards and the Daedric Font) in a way that someone using Digital Monk's font creation utility can make additional "fnt" files for use in a mod or total conversion? Or, on the reverse, are they hard-coded with those names so that only ...
by Greendogo
24 Mar 2012, 20:10
Forum: General Development
Topic: OGRE 1.8
Replies: 38
Views: 13678

Re: OGRE 1.8

Here's Ogre's page about what to do with bugs. If you haven't already registered on their forums, you should, since each one of you is working on an Ogre related project and this also gives you access to posting bugs in their bug tracker.
by Greendogo
24 Mar 2012, 02:44
Forum: General Development
Topic: Launcher openmw.cfg problem
Replies: 8
Views: 2041

Re: Launcher openmw.cfg problem

Could you guys maybe release a 0.12.1 or something with this bugfix? It would be nice not having issues with the launcher, if that is indeed what this fixes.

edit: from the look of things on github I may not need to wait much longer anyway, so never mind I suppose.