Search found 207 matches

by wheybags
29 Mar 2014, 01:40
Forum: General
Topic: Future plans
Replies: 5
Views: 2372

Re: Future plans

No, it's not your fault, it's a valid question, and should probably be in the faq :P
by wheybags
29 Mar 2014, 00:50
Forum: General
Topic: Future plans
Replies: 5
Views: 2372

Re: Future plans

Note: Can someone add this answer to the FAQ page? Because this is definitely a frequently asked question. No, the OpenMW team has no plans to support any other Bethesda games as part of the OpenMW engine. It is possible that someone might use OpenMW as a base to make such an engine in the future, b...
by wheybags
27 Mar 2014, 00:11
Forum: Off Topic
Topic: Multithreading Oblivion
Replies: 7
Views: 3340

Re: Multithreading Oblivion

Basically just no :P
That sort of thing is nontrivial and is decided by the architecture of the whole program, you can't just hack it on afterwards
by wheybags
26 Mar 2014, 10:28
Forum: Off Topic
Topic: Oculus Rift purchased by Facebook
Replies: 20
Views: 5675

Re: Oculus Rift purchased by Facebook

I wonder how this will affect the rifts pr. pretty much everyone I've talked to about this has rected EXTREMELY negatively
by wheybags
26 Mar 2014, 00:20
Forum: Off Topic
Topic: Oculus Rift purchased by Facebook
Replies: 20
Views: 5675

Re: Oculus Rift purchased by Facebook

ugh
by wheybags
26 Mar 2014, 00:04
Forum: Organisation and Planning
Topic: Moving openmw off zinis github
Replies: 39
Views: 10623

Re: Moving openmw off zinis github

Can put a note in your branches readme to tell people to go to the new one
by wheybags
24 Mar 2014, 23:16
Forum: Off Topic
Topic: Kingdom Come: Deliverance
Replies: 7
Views: 2405

Re: Kingdom Come: Deliverance

Backed em for enough to get a boxed copy, looks amazing
by wheybags
14 Mar 2014, 10:51
Forum: Off Topic
Topic: Oblivion
Replies: 72
Views: 20434

Re: Oblivion

Mod Managers for Oblivion are a must for anyone doing moderate to heavy modding, IMO, but it does still require an eye for improperly packaged mods. A number of mods weren't packaged in a way that Wrye Bash likes (particularly early ones, or those that provided multiple sub-packs/modules, as BAIN w...
by wheybags
09 Mar 2014, 13:10
Forum: Off Topic
Topic: Oblivion
Replies: 72
Views: 20434

Re: Oblivion

Configurability is no excuse for bad ui :P
It being a hobby project, and you not being arsed making a better ui... that I can deal with :P
by wheybags
09 Mar 2014, 00:14
Forum: Off Topic
Topic: Oblivion
Replies: 72
Views: 20434

Re: Oblivion

Wrye bash is fucking unusable...
Slow as shit, lags on changing tab, and the ui design...