Search found 207 matches

by wheybags
26 May 2015, 21:51
Forum: Off Topic
Topic: Finished my C++ class
Replies: 26
Views: 3395

Re: Finished my C++ class

Aww, I thought there could be literally only one conditional int the whole function, not just the loop, spent ages trying to come up with a version that worked when the head was NULL :p
by wheybags
27 Mar 2015, 01:57
Forum: Off Topic
Topic: Unit-testing in C for a noob?
Replies: 3
Views: 1062

Re: Unit-testing in C for a noob?

could do conditional privacy with macros. eg, in your header: #ifndef PRIVATE #define PRIVATE private class foo { public: int x; PRIVATE: int some_private_member; }; then in your unit test file: #define PRIVATE public #include "header.h" // tests here can access some_private_member EDIT: just rememb...
by wheybags
09 Mar 2015, 20:41
Forum: Support
Topic: Build fails with -std=gnu++11 and -std=gnu++1y
Replies: 12
Views: 3435

Re: Build fails with -std=gnu++11 and -std=gnu++1y

https://launchpad.net/~boost-latest/+archive/ubuntu/ppa can get you new boost for travis.
I use it for freeablo
by wheybags
15 Feb 2015, 02:26
Forum: General Development
Topic: SWIG Scripting Extensions project
Replies: 34
Views: 11214

Re: SWIG Scripting Extensions project

Even when OpenMW moves beyond MW (and we are talking about things like TCs here, not racing simulators or space fighters), I would still expect it to be primarily used by the larger (and expanding) MW modding community, that shares resources and knowledge (code snippets, tutorials and so on). Split...
by wheybags
10 Feb 2015, 00:07
Forum: General Development
Topic: SWIG Scripting Extensions project
Replies: 34
Views: 11214

Re: SWIG Scripting Extensions project

PLZ merge this into mainline openmw
by wheybags
19 Jan 2015, 23:51
Forum: Off Topic
Topic: Anyone want to help me with my python project? :|
Replies: 13
Views: 2459

Re: Anyone want to help me with my python project? :|

It's actually a more complicated task than it seems at first :p I had to do this for freeablo. I eventually solved it by treating the level as a huge rectangular tile, with the isometric tiles drawn onto it (like you drew the whole level into an image file), then conceptually overlaying a grid onto ...
by wheybags
01 Jan 2015, 23:23
Forum: Organisation and Planning
Topic: Promoting on Nexus Mods
Replies: 9
Views: 4691

Re: Promoting on Nexus Mods

I've used it a bit, it's a pretty good site. If we ant to get a new wave of morrowind mods going, that's the place that'll be hosting them, so having some integration there would be really good imo.
by wheybags
24 Nov 2014, 01:21
Forum: General
Topic: Not Sure Who To Talk To...
Replies: 45
Views: 9365

Re: Not Sure Who To Talk To...

RounCole wrote:You all keep acting like ... what I am doing has nothing to do with the core of what OpenMW is
Because it doesn't lol
by wheybags
21 Nov 2014, 12:26
Forum: General
Topic: Not Sure Who To Talk To...
Replies: 45
Views: 9365

Re: Not Sure Who To Talk To...