Search found 49 matches

by Tolchock
16 May 2014, 05:49
Forum: Organisation and Planning
Topic: OpenMW 0.30.0
Replies: 259
Views: 45489

Re: OpenMW 0.30.0

I'm on Win32, and Greendogo's screenshot is what it looks like for me.
by Tolchock
22 Apr 2014, 11:10
Forum: Feature Requests and Suggestions
Topic: Characters and physics
Replies: 52
Views: 13352

Re: Characters and physics

And speaking of personal preferences, the anatomy on those is...fantastical. Very fantastical, even. :mrgreen: Seconded. I have not been able to find a Skyrim body replacer which I prefer to vanilla. Then again, I have the unfortunate luck of being a straight female... I would happily use something...
by Tolchock
17 Apr 2014, 13:48
Forum: Organisation and Planning
Topic: OpenMW 0.30.0
Replies: 259
Views: 45489

Re: OpenMW 0.30.0

I've noticed a significant fps improvement in Ace's latest nightly build. I've gone from 16-17 fps in Seyda Neen to 22-23 fps, and from 12-14 fps in Balmora to 19-21. Awesome work! -- This does wonders for playability. Time for some bug testing... :geek:
by Tolchock
16 Apr 2014, 02:51
Forum: Off Topic
Topic: Behold! the Bloodmoon is upon us!!!
Replies: 3
Views: 1289

Re: Behold! the Bloodmoon is upon us!!!

Awesome! I live on the Eastern coast of Australia, so I should have been able to see this... if the weather last night wasn't so awful (continually overcast, torrential rain). Will definitely keep an eye out for the next one.
by Tolchock
26 Mar 2014, 09:43
Forum: Off Topic
Topic: Oculus Rift purchased by Facebook
Replies: 20
Views: 5607

Re: Oculus Rift purchased by Facebook

I was going to purchase the new dev kit coming out this year, but this news has significantly reduced my excitement. Ergh, why...
by Tolchock
26 Feb 2014, 13:30
Forum: Infrastructure
Topic: English weekly news translation
Replies: 62
Views: 15097

Re: English weekly news translation

Here you go. I've rephrased one or two things, notably this line: The expression is created in such manner that it can be adapted to each column which could hold the corresponding record. I had to read it a couple of times to understand what it meant. Please check that my alterations make the meanin...
by Tolchock
25 Feb 2014, 02:47
Forum: General Development
Topic: Saved Games
Replies: 62
Views: 15616

Re: Saved Games

Spells learnt by the player are not saved yet, either.
by Tolchock
25 Feb 2014, 02:44
Forum: Organisation and Planning
Topic: OpenMW 0.29.0
Replies: 296
Views: 46791

Re: OpenMW 0.29.0

I can confirm that saving works in Ace's 64bit build, at least.
by Tolchock
30 Jan 2014, 22:04
Forum: General
Topic: Splash screens
Replies: 55
Views: 11889

Re: Splash screens

No. We can't. Disregarding openmw and going off of Bethesda's precedents. This is exactly what morroblivion does and why it can't be discussed on the official forums. It does not distribute the assets. It takes the assets directly from your copy of morrowind and up-ports them to oblivion. Using ass...
by Tolchock
18 Jan 2014, 08:49
Forum: Support
Topic: Windows Crash -- Ogre Exception
Replies: 0
Views: 929

Windows Crash -- Ogre Exception

Hi, I've been consistently crashing due to the issue below for the last few builds of OpenMW (perhaps since moving to Ogre 1.9?). This happens after an hour or so of gameplay. Ogre log is attached. OGRE EXCEPTION(3:RenderingAPIException): Error Presenting surfaces in D3D9Device::present at ..\..\..\...