Search found 520 matches

by pvdk
26 Sep 2011, 12:28
Forum: General Development
Topic: 0.11.1 Release
Replies: 87
Views: 22100

Re: 0.11.1 Release

Yeah I know but what's the problem with providing just one reasonable default for the 0.11.1 release, as the only thing that happens right now with a badly configured OpenMW is a silently crashing launcher, no error messages or such. Only when the launcher is started from the command-line one can se...
by pvdk
26 Sep 2011, 11:02
Forum: General Development
Topic: OpenMW Launcher
Replies: 77
Views: 15521

Re: OpenMW Launcher

So the order would be local, user, global right?
by pvdk
26 Sep 2011, 10:55
Forum: General Development
Topic: 0.11.1 Release
Replies: 87
Views: 22100

Re: 0.11.1 Release

Ok I tested it with Windows XP inside VirtualBox and it works. Only, the data= path specified in the config is still ./data. I think we should use a reasonable default, like: data=C:\Program Files\Bethesda Softworks\Morrowind\Data Files Also, we don't have icons for the launcher in Windows. It seems...
by pvdk
26 Sep 2011, 10:44
Forum: General Development
Topic: OpenMW Launcher
Replies: 77
Views: 15521

Re: OpenMW Launcher

The stylesheet is optional. I will look in Global too then. And indeed, forgot to move on to next.
by pvdk
26 Sep 2011, 10:22
Forum: General Development
Topic: OpenMW Launcher
Replies: 77
Views: 15521

Re: OpenMW Launcher

About the stylesheet: where should it be located? Only in the user location or also in the local? Global seems overkill to me.
by pvdk
26 Sep 2011, 10:00
Forum: General Development
Topic: 0.11.1 Release
Replies: 87
Views: 22100

Re: 0.11.1 Release

Works in Wine 1.3.28. Don't have Windows to test it but I did need to install DirectX 9 Redistributable and Visual C++ 2010 Runtime libraries.
by pvdk
26 Sep 2011, 09:51
Forum: General Development
Topic: OpenMW Launcher
Replies: 77
Views: 15521

Re: OpenMW Launcher

True. Actually, I was convinced some kind of checking would be present in the component so I never bothered to check it inside the launcher.

Won't add it then because it adds complexity to the config reading/writing.
by pvdk
26 Sep 2011, 09:11
Forum: General Development
Topic: OpenMW Launcher
Replies: 77
Views: 15521

Re: OpenMW Launcher

There is currently no error if the data directory is empty, there won't be any ESMs/ESPs in the Data Files tab. An error occurs when a data= entry specifies a directory which does not exists. The Files::Collections crashes when there's a data directory passed on to it which isn't there, a boost::fil...
by pvdk
26 Sep 2011, 08:29
Forum: General Development
Topic: OpenMW Launcher
Replies: 77
Views: 15521

Re: OpenMW Launcher

Maybe we could implement a warning when the data= entries specified in the config files are invalid or if there are no data entries present. The warning would then include a button to launch a file dialog and specify the data location manually. Now the launcher crashes with a boost::filesystem3::fil...
by pvdk
25 Sep 2011, 04:01
Forum: General Development
Topic: NPC Animation
Replies: 30
Views: 9025

Re: NPC Animation

Great news! Clothed people with working hands!