Search found 520 matches

by pvdk
20 Feb 2014, 15:41
Forum: Editor Development
Topic: Drag & Drop
Replies: 55
Views: 21390

Re: Drag & Drop

Also, your use of QString::toStdString is incorrect. This only works for ASCII (or ISO 8859 Latin1 characters; the documentation is not entirely clear about that). We are using UTF-8. I believe that is untrue, QString::toStdString will convert the string to a QByteArray using QString::toAscii() (QS...
by pvdk
19 Feb 2014, 11:30
Forum: Organisation and Planning
Topic: OpenMW 0.29.0
Replies: 296
Views: 46823

Re: OpenMW 0.29.0

I can make a fix for the version problem today, but that would require us having to define the version number manually again, and use git when it's available.
by pvdk
13 Feb 2014, 12:55
Forum: Feature Requests and Suggestions
Topic: Version/Build number in Launcher window
Replies: 51
Views: 11429

Re: Version/Build number in Launcher window

Yes, for the shallow clone problem and for the source tarball version problem I actually found a solution in the Kdenlive CMakeLists.txt: # To be switched on when releasing. option(RELEASE_BUILD "Remove Git revision from program version (use for stable releases)" OFF) # Get current version. set(VERS...
by pvdk
12 Feb 2014, 11:22
Forum: Feature Requests and Suggestions
Topic: [Editor] Loading bar
Replies: 3
Views: 1392

Re: [Editor] Loading bar

For someone interested in implementing it: I used a thread for the libunshield stuff in the Wizard. As far as I know this is the right way to use QThread. The documentation on QThread still tells you to subclass it, which is the wrong way of doing things.

See this file in my wizard branch.
by pvdk
10 Feb 2014, 11:41
Forum: Join the team
Topic: QT C++ what?
Replies: 6
Views: 3009

Re: QT C++ what?

Pronounce it however you want, but please don't write it like "QT," because that's short for QuickTime.
by pvdk
09 Feb 2014, 13:06
Forum: Feature Requests and Suggestions
Topic: Version/Build number in Launcher window
Replies: 51
Views: 11429

Re: Version/Build number in Launcher window

Yeah good point, maybe add a CMake flag for that, or only show the version info if the git tag was found?
by pvdk
08 Feb 2014, 21:08
Forum: Feature Requests and Suggestions
Topic: Version/Build number in Launcher window
Replies: 51
Views: 11429

Re: Version/Build number in Launcher window

That must be because Travis can't find git. Does it have git included in its path?

EDIT: the link suggests it does run some git commands successfully, but I suspect find_package(Git QUIET) fails. Maybe removing the QUIET part will give more information.
by pvdk
03 Feb 2014, 13:45
Forum: Editor Development
Topic: Drag & Drop
Replies: 55
Views: 21390

Re: Drag & Drop

I think the best approach would be to subclass QMimeData and reimplement hasFormat(), formats(), and retrieveData(), or access the data directly.
by pvdk
02 Feb 2014, 20:14
Forum: Feature Requests and Suggestions
Topic: Version/Build number in Launcher window
Replies: 51
Views: 11429

Re: Version/Build number in Launcher window

What about:
Spoiler: Show
The code works on Mac OS X now, and it should work on Windows too. I'll send a pull request if the text as seen in the screenshot is okay.
by pvdk
01 Feb 2014, 15:15
Forum: General Development
Topic: Installation Wizard
Replies: 23
Views: 7132

Re: Installation Wizard

Since Libunshield works on Windows, I saw no reason to make the wizard Linux/Mac only. I could add a note that if you want a stand-alone Morrowind installation you should run the original Setup instead, but I'm not sure that's really necessary.