Search found 490 matches

by corristo
26 Jan 2012, 22:02
Forum: Support
Topic: Error running 0.11 on Mac
Replies: 5
Views: 1867

Re: Error running 0.11 on Mac

Hi there, Since 0.12 OpenMW for OS X will use CMake's Bundle Utilities for packaging, so all dependencies will be put into bundle automatically during build, so there would be no problem with unmet dependencies. It's my bad that old build were system dependent :( Didn't have enough experience in bui...
by corristo
25 Jan 2012, 08:46
Forum: Feature Requests and Suggestions
Topic: Linux Compatibility
Replies: 9
Views: 2572

Re: Linux Compatibility

Hehe after this post I started thinking about porting OpenMW to iPad. Though it never would be in appstore, so only developer or jailbroken devices...
by corristo
24 Jan 2012, 12:58
Forum: General Development
Topic: MWRender slowdown
Replies: 15
Views: 3314

Re: MWRender slowdown

On current svn version of bullet there is no problem, confirmed.
by corristo
22 Jan 2012, 15:52
Forum: General Development
Topic: MWRender slowdown
Replies: 15
Views: 3314

Re: MWRender slowdown

I experienced such slowdown. I profiled app and looks like that there is problem with bullet (strange?). Here is profiling report https://gist.github.com/311bb9c9d6bae6aafbbd I just can't move in exteriors :( ~1 fps. P.S. I'm using bullet 2.79 UPD: tried nomwrender... no luck, looks like bullet issu...
by corristo
18 Jan 2012, 18:09
Forum: General Development
Topic: Configuration/Path Handling/Packaging
Replies: 25
Views: 3736

Re: Configuration/Path Handling/Packaging

Hi there. Regarding Wine & OS X, you generally right, linux approach should work, if one uses system-wide wine installation. I'll call it "case 1". But in OS X there is common practice to package windows application & wine itself into one application bundle (for example, WineSkin helps to create win...
by corristo
26 Nov 2011, 15:56
Forum: General Development
Topic: Configuration & Packaging
Replies: 77
Views: 11347

Re: Configuration & Packaging

I'm ready for OS X
by corristo
27 Sep 2011, 11:31
Forum: General Development
Topic: 0.11.1 Release
Replies: 87
Views: 18701

Re: 0.11.1 Release

http://code.google.com/p/openmw/downloads/list mac package on this page is broken, I wrote about it to raevol couple days ago, but now it's published :(

https://github.com/downloads/corristo/o ... 0.11.1.dmg here is fixed version
by corristo
24 Sep 2011, 17:24
Forum: General Development
Topic: 0.11.1 Release
Replies: 87
Views: 18701

Re: 0.11.1 Release

AFAIK, d3dx9_43.dll (and similar-named files) should be included in the lates Direct X update (google "direct x redist"), I don't think we should ship dll, we can distribute appropriate Direct X web installer with OpenMW, or notice user that he should update his Direct X.
by corristo
23 Sep 2011, 12:34
Forum: General Development
Topic: Terrain rendering
Replies: 2
Views: 1291

Re: Terrain rendering

Now I remembered this. So I should sorry for my bad memory :(
by corristo
23 Sep 2011, 11:10
Forum: General Development
Topic: Terrain rendering
Replies: 2
Views: 1291

Terrain rendering

http://openmw.com/forum/viewtopic.php?f=14&t=389 So, while MWRender refactoring is going on, I made some little progress. Thx athile for pointing out problem in VHGT loading, now this code works correct. I think there is problem with Ogre's Terrain System, exactly with default Material Generator, be...