Search found 96 matches

by Berandas
10 Jun 2016, 09:33
Forum: Example-Suite
Topic: Berandas' Meshes
Replies: 6
Views: 5109

Re: Berandas' Meshes

yeah, I downscaled them to have RL dimensions, there was probably some scale ratio conversion during export. The textures I added manually after export, but perhaps I did it wrong. It would be very beneficial, if we could get proper texture export in the blender script working.
by Berandas
09 Jun 2016, 10:20
Forum: Example-Suite
Topic: Berandas' Meshes
Replies: 6
Views: 5109

Re: Berandas' Meshes

Yeah, those are my MW meshes I created for mods years ago. They are definitely on a lower quality level, compared to my recently offered stuff and I wouldn't actually include any of these in the example suite, in order to keep the consistent asset style.
by Berandas
04 May 2016, 18:47
Forum: Off Topic
Topic: .nif export question
Replies: 8
Views: 2345

Re: .nif export question

I recommend using triangulation modifier (and then checking the apply modifiers in the export dialogue), which will keep you all the n-gons of the original model in the edit mode.
by Berandas
30 Apr 2016, 19:30
Forum: General
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 19753

Re: Vivec retexture to show off/test shaders

Looks amazing, keep it up! ;)
by Berandas
14 Apr 2016, 20:22
Forum: Example-Suite
Topic: Example Suite Everything guide v. 0.14
Replies: 26
Views: 13745

Re: Example Suite easy modeling starting kit (Windows) v. 0.

So, two days ago, I created a little something, I exported it fine, but I wanted to ask about shaders and materials. Should I use the BI materials or Cycles node-based ones? Is there any speciffic setting that should be kept? What maps are supported? I have albedo/ao/gloss/normal/specular maps done ...
by Berandas
06 Mar 2016, 20:14
Forum: General
Topic: Thanks for the great work !
Replies: 13
Views: 3262

Re: Thanks for the great work !

I still actually hope that MOAR project will be brought back to life when OpenMW 1.0 comes out and the number of players and modders increases.

In the meantime I released all my MOAR assets here:
http://www.nexusmods.com/morrowind/mods/44057
by Berandas
02 Feb 2016, 08:44
Forum: Organisation and Planning
Topic: Beta, revisited
Replies: 6
Views: 3345

Re: Beta, revisited

I completely agree that "entering beta" would be a very good PR move.
I've seen many people on the internet referring to OpenMW as that it's "only 0.38" and they often don't understand or expect that the engine is nearly completed and the game is actually fully playable.
by Berandas
30 Jan 2016, 13:18
Forum: Example-Suite
Topic: Example Suite Everything guide v. 0.14
Replies: 26
Views: 13745

Re: Example Suite easy modeling starting kit (Windows) v. 0.

I should do some experiments with this osg exporter, thanks for the guidelines. I have some questions about creature animation and the new engine though. Is OpenMW engine going to allow us to use more Idle/Attack animations in creature files? The original engine wasn't using sounds (in creature text...
by Berandas
30 Oct 2015, 19:30
Forum: Off Topic
Topic: Multiversum: Find your path to the stars
Replies: 7
Views: 2456

Re: Multiversum: Find your path to the stars

Thanks a lot for your support, guys, it really means a lot. ;-)
charlieg wrote:Any plans to port it to Linux?
As SquireNed already mentioned, since the game is using Unity, we plan to build it for OSX and Linux as well. But at the moment we're focusing on Windows build and no testing on Linux build was done yet.
by Berandas
26 Oct 2015, 17:30
Forum: Off Topic
Topic: Multiversum: Find your path to the stars
Replies: 7
Views: 2456

Multiversum: Find your path to the stars

Hello, fellow developers and players! I would like to present you the fruits of my hard work. Last few months...well, at least a year...me and my team were working on a computer game called Multiversum: Find your path to the stars , tonight we presented it to the public on social sites and Steam Gre...