Search found 96 matches

by Berandas
03 Dec 2017, 11:10
Forum: Content Development
Topic: Assets for a total conversion... namely character models.
Replies: 6
Views: 2168

Re: Assets for a total conversion... namely character models.

But... character models and animations. That's where things get tricky. Anyone have ideas? As mentioned above, MakeHuman is a good start for character models (without clothes mostly) when you have limited skills/knowledge. If you're using Blender, then I can recommend the Rigify addon and Mocap too...
by Berandas
10 Aug 2017, 15:21
Forum: Feature Requests and Suggestions
Topic: MCP-like menu
Replies: 36
Views: 16419

Re: MCP-like menu

Personally I would love to see this too, so the overview with checkboxes in the launcher sounds like a good way to go. ;)
by Berandas
15 Mar 2017, 18:55
Forum: General
Topic: Woo-hoo, distant terrain is in the master.
Replies: 44
Views: 13943

Re: Woo-hoo, distant terrain is in the master.

This was really message of the day, keep it up! ;-)
by Berandas
01 Jan 2017, 12:44
Forum: Off Topic
Topic: Happy New Year!!
Replies: 5
Views: 1427

Re: Happy New Year!!

Happy new year everyone! ;)
by Berandas
21 Sep 2016, 19:33
Forum: Feature Requests and Suggestions
Topic: Item Info Box
Replies: 29
Views: 9494

Re: Item Info Box

Pěkná práce, jen tak dál. ;)
by Berandas
03 Sep 2016, 10:05
Forum: General Development
Topic: PBR and Graphics Improvements implementation
Replies: 33
Views: 10676

Re: PBR implementation

First glimpses? Keep it up! ;-)
by Berandas
30 Aug 2016, 11:39
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 267
Views: 63268

Re: Lysol's normal mapped texture packs

Please specify if you can! :) Not really happy with how the pillar's ornaments turned out, but they are easy to redo. I was talking about the common and nordic exterior meshes. Basically what MiroslavXO said, they need more dirt as the vanilla ones and perhaps to be a bit darker and weathered. The ...
by Berandas
28 Aug 2016, 22:15
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 267
Views: 63268

Re: Lysol's normal mapped texture packs

Looks really nice! Some surfaces are perhaps a bit too "clean" or "new", but very good work overall. Keep it up! ;)
by Berandas
28 Aug 2016, 19:04
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 72
Views: 22517

Re: OpenGEX as .Nif alternative for OpenMW

The more simplier way of getting the asset into the OpenMW the better. Let's finally get rid of the slow and rigid Nif production pipeline.
by Berandas
12 Jun 2016, 17:57
Forum: Example-Suite
Topic: OpenMW Example Suite 0.12
Replies: 35
Views: 9524

Re: OpenMW Example Suite 0.12

If you need some assistance with Blender, let me know at IRC. ;-)