Search found 93 matches
- 30 Aug 2016, 11:39
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 267
- Views: 61253
Please specify if you can! :) Not really happy with how the pillar's ornaments turned out, but they are easy to redo. I was talking about the common and nordic exterior meshes. Basically what MiroslavXO said, they need more dirt as the vanilla ones and perhaps to be a bit darker and weathered. The ...
- 28 Aug 2016, 19:04
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 72
- Views: 21732
The more simplier way of getting the asset into the OpenMW the better. Let's finally get rid of the slow and rigid Nif production pipeline.
yeah, I downscaled them to have RL dimensions, there was probably some scale ratio conversion during export. The textures I added manually after export, but perhaps I did it wrong. It would be very beneficial, if we could get proper texture export in the blender script working.
Yeah, those are my MW meshes I created for mods years ago. They are definitely on a lower quality level, compared to my recently offered stuff and I wouldn't actually include any of these in the example suite, in order to keep the consistent asset style.
I recommend using triangulation modifier (and then checking the apply modifiers in the export dialogue), which will keep you all the n-gons of the original model in the edit mode.