Search found 93 matches

by Berandas
01 Jan 2017, 12:44
Forum: Off Topic
Topic: Happy New Year!!
Replies: 5
Views: 1377

Re: Happy New Year!!

Happy new year everyone! ;)
by Berandas
21 Sep 2016, 19:33
Forum: Feature Requests and Suggestions
Topic: Item Info Box
Replies: 29
Views: 9222

Re: Item Info Box

Pěkná práce, jen tak dál. ;)
by Berandas
03 Sep 2016, 10:05
Forum: General Development
Topic: PBR and Graphics Improvements implementation
Replies: 33
Views: 10382

Re: PBR implementation

First glimpses? Keep it up! ;-)
by Berandas
30 Aug 2016, 11:39
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 267
Views: 61253

Re: Lysol's normal mapped texture packs

Please specify if you can! :) Not really happy with how the pillar's ornaments turned out, but they are easy to redo. I was talking about the common and nordic exterior meshes. Basically what MiroslavXO said, they need more dirt as the vanilla ones and perhaps to be a bit darker and weathered. The ...
by Berandas
28 Aug 2016, 22:15
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 267
Views: 61253

Re: Lysol's normal mapped texture packs

Looks really nice! Some surfaces are perhaps a bit too "clean" or "new", but very good work overall. Keep it up! ;)
by Berandas
28 Aug 2016, 19:04
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 72
Views: 21732

Re: OpenGEX as .Nif alternative for OpenMW

The more simplier way of getting the asset into the OpenMW the better. Let's finally get rid of the slow and rigid Nif production pipeline.
by Berandas
12 Jun 2016, 17:57
Forum: Example-Suite
Topic: OpenMW Example Suite 0.12
Replies: 35
Views: 9324

Re: OpenMW Example Suite 0.12

If you need some assistance with Blender, let me know at IRC. ;-)
by Berandas
10 Jun 2016, 09:33
Forum: Example-Suite
Topic: Berandas' Meshes
Replies: 6
Views: 5057

Re: Berandas' Meshes

yeah, I downscaled them to have RL dimensions, there was probably some scale ratio conversion during export. The textures I added manually after export, but perhaps I did it wrong. It would be very beneficial, if we could get proper texture export in the blender script working.
by Berandas
09 Jun 2016, 10:20
Forum: Example-Suite
Topic: Berandas' Meshes
Replies: 6
Views: 5057

Re: Berandas' Meshes

Yeah, those are my MW meshes I created for mods years ago. They are definitely on a lower quality level, compared to my recently offered stuff and I wouldn't actually include any of these in the example suite, in order to keep the consistent asset style.
by Berandas
04 May 2016, 18:47
Forum: Off Topic
Topic: .nif export question
Replies: 8
Views: 2257

Re: .nif export question

I recommend using triangulation modifier (and then checking the apply modifiers in the export dialogue), which will keep you all the n-gons of the original model in the edit mode.