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- 14 Apr 2019, 11:34
- Forum: Off Topic
- Topic: Representing Game Dialogue as Expressions inFirst-Order Logic
- Replies: 12
- Views: 4579
So I found this article https://ir.lib.uwo.ca/cgi/viewcontent.cgi?referer=http://ir.lib.uwo.ca/&httpsredir=1&article=2646&context=etd and after thinking about it starts to look very interesting to me, especially for an open world game with procedural generation involved. Prolog-style world descripti...
I think that racket scheme is fairly decent, educational environment. It is interactive, not file oriented, simple, has some useful libs to build practical stuff and decent environment that includes everything you will need to start.
Strange mathematical operators overloading (*5]), hidden type casts ([True, False][False]), no way to do a proper multi threading, classes don't define members like in a typical language, arbitrary syntax limitation for lambdas, very original syntax for other stuff... There is still a lot of weir...
Main issue with Bethesda games is that they are not the only one doing open world RPGs anymore. Back in the 2002, you had your Morrowind and low budget Gothic. Nowadays every game is sort-of RPG and the open world while Bethesda continues to be dirt cheap.
Bandits cheerfully greeting me walking into their cave hideout isn't what I signed up for when I installed a levelling mod. I love the idea. The fact that everything wants to murder you in the morrowind with total disregard for it's own life is just stupid. Now I would just want a way to convince t...