Search found 2698 matches

by raevol
01 Dec 2018, 02:25
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 259
Views: 37669

Re: OpenMW 0.45.0

psi29a wrote:
29 Nov 2018, 09:57
We are waiting for people to test the pull-request before we merge.
I know I don't have the ability to test it- are these testers real people that we are in contact with? Or are they hopes and prayers type testers?
by raevol
29 Nov 2018, 08:54
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 259
Views: 37669

Re: OpenMW 0.45.0

Ok, so we're waiting on a merge before RCs can even be built.
by raevol
29 Nov 2018, 04:37
Forum: Off Topic
Topic: from reddit
Replies: 1
Views: 468

from reddit

by raevol
29 Nov 2018, 04:33
Forum: General
Topic: You guys are awesome <3
Replies: 3
Views: 455

Re: You guys are awesome <3

Thank you for this. I know I don't contribute code to this project, but as someone who has been with it for 10 years, we need this right now.
by raevol
29 Nov 2018, 04:18
Forum: Support
Topic: Water Shader turns into a pixelated mess
Replies: 18
Views: 1015

Re: Water Shader turns into a pixelated mess

I can confirm this on AMD, Ubuntu, FOSS drivers. [email protected]:~$ glxinfo | grep Open OpenGL vendor string: X.Org OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.23.0 / 4.15.0-39-generic, LLVM 6.0.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.0.5 Op...
by raevol
29 Nov 2018, 04:14
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 259
Views: 37669

Re: OpenMW 0.45.0

Hey all, sorry I have been buried in real life. I've been kicking around just passing off Release Manager duties, but let me try to stick it out a little longer. Can I get an update on the status of the release? An overall one, and the usual specific items?

Current Release Status

updated here
by raevol
22 Oct 2018, 08:46
Forum: Off Topic
Topic: Robert Osfield Announces First Steps Towards VulkanSceneGraph
Replies: 11
Views: 1632

Re: Robert Osfield Announces First Steps Towards VulkanSceneGraph

Don't talk about bottlenecks like they're universal. ... unless I am mistaken? ... I am not an expert! No need to be so harsh. :) edit: Also, on my system, I am bouncing off my vsync cap, except on scenes where the physics bar is going over a sliver. So performance is definitely physics bound for m...
by raevol
22 Oct 2018, 07:40
Forum: Off Topic
Topic: Robert Osfield Announces First Steps Towards VulkanSceneGraph
Replies: 11
Views: 1632

Re: Robert Osfield Announces First Steps Towards VulkanSceneGraph

Any ideas how this might be translated to better performance for OpenMW? I'm sure it's very early to tell, but still fun to think about! OpenMW performance bottleneck is still on physics unless I am mistaken? So won't mean much for us unless someone throws together some impressively high-poly/high-...
by raevol
20 Oct 2018, 09:59
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 259
Views: 37669

Re: OpenMW 0.45.0

Haha, well that's what happens when someone who writes the code does the changelog I guess. :)