Search found 5393 matches

by Zini
09 Oct 2018, 13:51
Forum: General Development
Topic: Weapon sheathing
Replies: 46
Views: 11891

Re: Weapon sheathing

Okay, that sounds reasonable.
by Zini
09 Oct 2018, 12:21
Forum: General Development
Topic: Weapon sheathing
Replies: 46
Views: 11891

Re: Weapon sheathing

Nope. We can not change the data structures.
by Zini
09 Oct 2018, 09:34
Forum: Editor Development
Topic: Object editing widgets
Replies: 21
Views: 3667

Re: Object editing widgets

I see your point. Though with limited man power (editor work is just not very popular) it is important that we don't lose focus.
by Zini
09 Oct 2018, 09:31
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 31170

Re: Terrain Editing

Understandable. It seems that akortunov might be willing to take over this task at some point, so we aren't stuck here. Thanks for all the time and effort you have put in this feature.
by Zini
09 Oct 2018, 09:28
Forum: General Development
Topic: Weapon sheathing
Replies: 46
Views: 11891

Re: Weapon sheathing

Held Items are a new object type. The engine distinguishes between them like between any other object types (e.g. Misc and Activator). If we're not changing anything about current assets, could the logic to distinguish between the two be implemented now? There is no logic. This can not be determined...
by Zini
08 Oct 2018, 08:28
Forum: General Development
Topic: Weapon sheathing
Replies: 46
Views: 11891

Re: Weapon sheathing

Agreed. We should try to avoid these kind of hacks.
by Zini
08 Oct 2018, 08:21
Forum: Editor Development
Topic: Object editing widgets
Replies: 21
Views: 3667

Re: Object editing widgets

You make some good points about QoL improvements. However we are still in a somewhat early stage of development. Many things are still missing. OpenMW-CS has huge holes in its functionality (the grid issues you mentioned are only a small part of it). Therefore QoL improvements are not the things we ...
by Zini
08 Oct 2018, 08:16
Forum: General Development
Topic: Weapon sheathing
Replies: 46
Views: 11891

Re: Weapon sheathing

1. There is still no full understanding about how it should work for throwing weapons. Then exclude them for now? for example, many NPCs in the Animated Morrowind have their tools implemented as shields or weapons Crap. I didn't think of that. Which is dumb, because I did the same thing on Redempti...
by Zini
08 Oct 2018, 07:47
Forum: Editor Development
Topic: Object editing widgets
Replies: 21
Views: 3667

Re: Object editing widgets

Limit input field range That needs to be done through the system, because the same limits would apply to the table. use tabs to do not waste space Really? Our UI is complex enough. IMO adding a tab interface inside of it is a really bad idea. And its not as if space would be a limited resources. ad...