Search found 155 matches

by hircine
24 Mar 2012, 16:09
Forum: Organisation and Planning
Topic: OpenMW 0.13.0
Replies: 209
Views: 31847

Re: OpenMW 0.13.0

Demonstration of OpenMW v 0.13.0 -Sounds other than music are working again (Music still works) -Functional NPC Dialogue Window -New Sky & Sky-type Weather -Backend for Equipping Items -Wireframe Rendering -Sound Effects for Object Interactions and Doors (Containers too, but we can't activate conta...
by hircine
24 Mar 2012, 12:13
Forum: Organisation and Planning
Topic: OpenMW 0.14.0
Replies: 115
Views: 19600

Re: OpenMW 0.14.0

Zini wrote:MyGUI has removed from our codebase and OpenMW has been ported to MyGUI 3.2, which is now an additional dependency.

That means the Inventory UI can now be written. Any takers?
I made a start today, with activating Containers, I will have a crack at it.

EDIT: assigned it to myself on the tracker.
by hircine
24 Mar 2012, 03:29
Forum: Organisation and Planning
Topic: OpenMW 0.13.0
Replies: 209
Views: 31847

Re: OpenMW 0.13.0

My PC: Processor: AMD Athlon X2 4000, 2.11 GHz Video card: ATI Radeon HD 2600 Pro Memory: 1 GB OS: Windows XP Pro SP3 From what I understand of AMDs, this isn't very powerful, especially today. Like its the same as the first low end Core 2's. Not a great amount of memory. Its most likely your compu...
by hircine
04 Mar 2012, 04:44
Forum: General Development
Topic: Terrain
Replies: 104
Views: 16075

Re: Terrain

Yeah, if we need it in the future I am sure we can find a way of spreading the work out over multiple frames. Also, Ogre 1.8 should (in theory) give us some more terrain performance improvements. could you batch the work you are doing? like do X amount of work, then when that has been processed, do...
by hircine
29 Feb 2012, 11:59
Forum: Organisation and Planning
Topic: OpenMW 0.12.0
Replies: 261
Views: 37975

Re: OpenMW 0.12.0

Tested the Windows Binary. Had No Issues with Installer Had to run Administrator mode to run openmw.exe Settings don't save. Keeps defaulting back to 800x600 in windowed mode with opengl with using the launcher and from command line. I haven't come across any other issues yet. anything in particula...
by hircine
29 Feb 2012, 11:48
Forum: Organisation and Planning
Topic: OpenMW 0.12.0
Replies: 261
Views: 37975

Re: OpenMW 0.12.0

just got a false positive from Norton 360v6 (don't judge me, I got it for free from the Norton rep, cause I work in retail)


http://securityresponse.symantec.com/se ... &vid=42301
by hircine
29 Feb 2012, 11:26
Forum: Organisation and Planning
Topic: OpenMW 0.12.0
Replies: 261
Views: 37975

Re: OpenMW 0.12.0

I will test out the new build. of Windoze :)

hopefully it will be a bit better than the last.
by hircine
29 Feb 2012, 08:26
Forum: Off Topic
Topic: Where are you from?
Replies: 26
Views: 5133

Re: Where are you from?

Bundaberg,QLD, Australia!

:D
by hircine
28 Feb 2012, 23:42
Forum: Organisation and Planning
Topic: OpenMW popularization
Replies: 9
Views: 2860

Re: OpenMW popularization

sir_herrbatka wrote:
OTOH there is one thing that it's still not even started correctly. Editor. If We could form a team for work on editor, and both openmw and opencs would progress than I would just cry from hapiness. :ugeek:
Hopefully pvdk and I will be able to get a decent start on that. :)
by hircine
26 Feb 2012, 14:08
Forum: Organisation and Planning
Topic: OpenMW 0.12.0
Replies: 261
Views: 37975

Re: OpenMW 0.12.0

Tested the Windows Binary. Had No Issues with Installer Had to run Administrator mode to run openmw.exe Settings don't save. Keeps defaulting back to 800x600 in windowed mode with opengl with using the launcher and from command line. I have a really fast SSD(OCZ revodrive R:550mb/s W:450mb/s.) and w...