Search found 155 matches

by hircine
28 Feb 2016, 07:49
Forum: General
Topic: Draw DIstance
Replies: 2
Views: 7611

Re: Draw DIstance

Hi Ensayia, There is a settings.cfg file that you will need to edit, if you are on windows this is under documents/My Games/OpenMW Underneath the [Camera] option, edit the "viewing distance" I have mine set to 20,000, I believe you also need to change "exterior cell load distance" under [Cells] Snip...
by hircine
28 Feb 2016, 07:23
Forum: Example-Suite
Topic: Issue #3185 - finding a suitable NPC model
Replies: 39
Views: 14811

Re: Issue #3185 - finding a suitable NPC model

Thanks for your hardwork johndh,

looks like everything is coming together.

Keep it up!
by hircine
12 Aug 2013, 12:25
Forum: Example-Suite
Topic: Art assets
Replies: 98
Views: 29012

Re: Art assets

Greendogo and I are in agreement that we should investigate using MakeHuman Meshes & skeleton, preferably modified for PG audiences. (Barbie doll anatomy) :? thought I'd give a bit of a brief, that we drew from our discussion on IRC. Someone(Faelian was sent a pm from Dogo about this) would best tes...
by hircine
09 Aug 2013, 10:36
Forum: Example-Suite
Topic: Art assets
Replies: 98
Views: 29012

Re: Art assets

Can we not somehow convert these to nif format?
even if we can't, I'm still fine with that. :)

We can still do stuff with NPC's, its just that they won't have a mesh attached :P
and we need to build a library of assets before NPC's are needed.
by hircine
09 Aug 2013, 08:56
Forum: Example-Suite
Topic: Art assets
Replies: 98
Views: 29012

Re: Art assets

any chance of using?: http://www.makehuman.org/
by hircine
02 Jul 2013, 11:08
Forum: General Development
Topic: Daedric Font
Replies: 21
Views: 8688

Re: Daedric Font

heilkitty wrote:Hircinica.

:D :D :D :D :D :D :D :D :D :D :D
by hircine
10 Jun 2013, 08:21
Forum: Example-Suite
Topic: Town & Building Locations
Replies: 8
Views: 3646

Re: Town & Building Locations

We could just put the lighthouse on the mainland, off the south arm of the docks. I think it would make sense to put it that way instead of on its own disconnected island, since the villagers aren't going to want to row a boat all the way out to a tiny island to mess with the lighthouse. we could t...
by hircine
10 Jun 2013, 02:01
Forum: Example-Suite
Topic: Town & Building Locations
Replies: 8
Views: 3646

Re: Town & Building Locations

Greendogo wrote:Looking good. Did you stick in a light house?
the landmass for the light house isn't in my map :'(

so It will be a matter of putting it in when the time comes. :P
by hircine
09 Jun 2013, 14:38
Forum: Infrastructure
Topic: One Click ban not working
Replies: 1
Views: 1650

One Click ban not working

I attempted to ban a spammer using the one click ban button and got an error page. template->_tpl_load_file(): File ../styles/openmw/template/antispam/oc_ban.html does not exist or is empty hmm it looks like the whole anti spam plugin's html files are missing/permission error. I also got the problem...
by hircine
09 Jun 2013, 12:31
Forum: Example-Suite
Topic: Town & Building Locations
Replies: 8
Views: 3646

Re: Town & Building Locations

wheybags wrote:I don't understand what this is.
Its a crude town plan. an extremely rough guide on where things need to be placed. the whole thing is a map of the island for the Example Suite.

we are making a game using the OpenMW Engine, so we can show-case it's features etc.