Search found 52 matches

by 1Mac
28 Feb 2019, 04:58
Forum: Off Topic
Topic: Modding-OpenMW.com -- CFG Generator update
Replies: 3
Views: 1152

Re: Modding-OpenMW.com -- CFG Generator update

Just wanted to say that as I’ve been planning my Morrowind setup, I’ve found your site very helpful. Looking forward to future updates!
by 1Mac
27 Feb 2019, 19:51
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 105
Views: 44516

Re: Older bump mapped mods (and how to make them work in OpenMW)

Thanks for the answers, guys. It seems like this is something that should be clarified in the guide, lest people delete NiTextureEffect blocks indiscriminately.
by 1Mac
26 Feb 2019, 21:26
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 105
Views: 44516

Re: Older bump mapped mods (and how to make them work in OpenMW)

That would certainly be easier than trying to shoehorn those maps into something for which they weren’t designed. I have another question for Lysol or whomever can answer. Lysol recommends deleting blocks for environmental maps when converting meshes for use with actual normal maps, presumably becau...
by 1Mac
26 Feb 2019, 00:41
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 105
Views: 44516

Re: Older bump mapped mods (and how to make them work in OpenMW)

Hmm, that makes them sound more like hacky speculars than hacky normals. Could you convert them to grayscale and change the suffix to _spec and have decent results?
by 1Mac
25 Feb 2019, 23:50
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 105
Views: 44516

Re: Older bump mapped mods (and how to make them work in OpenMW)

A question about renaming MCP fake bump maps for OpenMW compatibility. I've run into many such maps with lots of black, which I've never seen in proper normal maps before. Here's an example from Hirez Armor Native Styles. https://drive.google.com/file/d/12qYzBQPfhuW-dVDYhNleGLPANU7NO83q/view?usp=sha...
by 1Mac
25 Feb 2019, 02:17
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 272
Views: 75639

Re: Lysol's normal mapped texture packs

You've probably already seen these, but there are a couple of posts on Nexus that might be related to your problem.
by 1Mac
25 Feb 2019, 02:03
Forum: Mod Compatibility
Topic: Aesthesia Groundcover - grass mod (solved)
Replies: 11
Views: 5070

Re: Aesthesia Groundcover - grass mod (solved)

Cool, thank you! I look forward to trying it out.
by 1Mac
23 Feb 2019, 05:57
Forum: Mod Compatibility
Topic: Aesthesia Groundcover - grass mod (solved)
Replies: 11
Views: 5070

Re: Aesthesia Groundcover - grass mod (solved)

“You are allowed to use the grass in your mods, recolor and modify it as long as you give credit....Do not redistribute this mod on sites or in packs without permission.”

If you just pack the edited textures, I think you’re fine. You could post on Nexus, or share a Dropbox link or something here.
by 1Mac
22 Feb 2019, 18:29
Forum: General Development
Topic: Fog shader?
Replies: 19
Views: 7213

Re: Fog shader?

Alas. Thanks for the answer. Here's hoping for a merge request then.

Still, it's cool the team has added so many new features. Better count our blessings :).
by 1Mac
22 Feb 2019, 15:39
Forum: Mod Compatibility
Topic: Aesthesia Groundcover - grass mod (solved)
Replies: 11
Views: 5070

Re: Aesthesia Groundcover - grass mod (solved)

Would either of you good folks care to release those modified textures? It’d be much appreciated.