Search found 50 matches

by 1Mac
12 Mar 2019, 14:50
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 24165

Re: Followers of shadows, the day has come!

@Lysol, the same guy has an OpenMW friendly bearskin armor set. @mrmoonshine, thanks for the modlist! I notice that it lacks both Morrowind Optimization Patch and Project Atlas. Both could help with performance. Tyddy has some hires texture atlases, or you could make them yourself with the included ...
by 1Mac
10 Mar 2019, 01:47
Forum: Mod Compatibility
Topic: Bounding Box bug?
Replies: 4
Views: 1051

Re: Bounding Box bug?

Good to know, thank you!
by 1Mac
10 Mar 2019, 00:19
Forum: Mod Compatibility
Topic: Bounding Box bug?
Replies: 4
Views: 1051

Re: Bounding Box bug?

Cool, so it's already fixed in the nightlies?
by 1Mac
09 Mar 2019, 21:02
Forum: Mod Compatibility
Topic: Bounding Box bug?
Replies: 4
Views: 1051

Bounding Box bug?

Has the issue described here been fixed? I wasn't sure from reading the bug fixes page for v0.44.
by 1Mac
07 Mar 2019, 13:38
Forum: Off Topic
Topic: Modded OpenMW: Total Overhaul Screens (29 Images)
Replies: 10
Views: 2669

Re: Modded OpenMW: Total Overhaul Screens (29 Images)

1.) Why would the bat files treat normals any differently from other image files? You’d just have to remove the _n suffix first, right? 2.) Lysol is having a problem making texture atlases from his new fort textures. Given your description, could the solution just be to generate atlases from the col...
by 1Mac
05 Mar 2019, 21:52
Forum: Off Topic
Topic: Modded OpenMW: Total Overhaul Screens (29 Images)
Replies: 10
Views: 2669

Re: Modded OpenMW: Total Overhaul Screens (29 Images)

Looking forward to Lysol’s atlases textures! Until then, in addition to the core project, there are a few things to look out for. -There are smoothed atlases Redoran meshes on the Better Meshes page. -Tyddy has updates of his Arkitektora series with texture atlases. -And DaggerfallTeam has normal ma...
by 1Mac
05 Mar 2019, 20:18
Forum: Off Topic
Topic: Modded OpenMW: Total Overhaul Screens (29 Images)
Replies: 10
Views: 2669

Re: Modded OpenMW: Total Overhaul Screens (29 Images)

Very nice! This Concept Art Vivec looks very different from the screenshots on the mod page.

Have you tested out any of the Project Atlas stuff?
by 1Mac
28 Feb 2019, 13:59
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 105
Views: 40285

Re: Older bump mapped mods (and how to make them work in OpenMW)

I mean, I was willing to attempt it! And I'm finding a lot of mods, for armor and weapons in particular, that have both authentic normals and authentic environment maps. Pherim’s Real Reflective Weapons, for example. So if I understand how conversion works, the user would want to delete the texture ...
by 1Mac
28 Feb 2019, 04:58
Forum: Off Topic
Topic: Modding-OpenMW.com -- CFG Generator update
Replies: 3
Views: 1010

Re: Modding-OpenMW.com -- CFG Generator update

Just wanted to say that as I’ve been planning my Morrowind setup, I’ve found your site very helpful. Looking forward to future updates!
by 1Mac
27 Feb 2019, 19:51
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 105
Views: 40285

Re: Older bump mapped mods (and how to make them work in OpenMW)

Thanks for the answers, guys. It seems like this is something that should be clarified in the guide, lest people delete NiTextureEffect blocks indiscriminately.