Search found 38 matches

by mikeprichard
30 May 2019, 10:23
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 4576

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

So this needs to be fixed. I'm a little be short on time atm, so please do a feature request so that I don't forget :) Done - https://gitlab.com/OpenMW/openmw/issues/5049. Thanks so much for agreeing to add this really cool and useful feature; after it's in, I'll never play OpenMW without it again!...
by mikeprichard
26 May 2019, 23:39
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 4576

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

I made a patch a while back after seeing some screenshot of the "ui expansion" MWSE mod. It does more or less that + have a different color for topics that are specifics to the NPC you're talking to (so mostly quest related stuff). Technically, in the example screenshot - the blue color is applied ...
by mikeprichard
19 May 2019, 17:41
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 4576

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

What really needs to be extended is the wordcount. So if someone wants to write paragraphs longer than 255 words or whatever the current limit is, they can skip using the continue where it is unnecessary for the effect that they want to achieve.... I'm not sure if OpenMW limits wordcount. Probably ...
by mikeprichard
19 May 2019, 16:03
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 4576

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

OpenMW applies QoL improvements on things in the engine's purview, it doesn't second-guess the game data. If the game data says to have a Continue selection in between dialogs, that's what the engine does. The only time OpenMW ignores or alters what the game data tells it to do is where it caused a...
by mikeprichard
19 May 2019, 02:21
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 4576

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

An option to better categorize topics (ala Daggerfall, so it isn't one big massive list), would also help for this. When role-playing, it's not unusual to want to ask someone something that gives a templated answer, and I believe some actions (like guild advancement) use a templated response too. A...
by mikeprichard
18 May 2019, 20:26
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 4576

Better NPC dialogue - flag previously heard topics; no need to click "Continue"

Two small but significant quality-of-life improvements I'd love to eventually see with the dialogue system (if such are technically possible) are suggested below. Would it be possible to add these to the GitLab tracker for implementation later on? Cheers! 1) Assigning a different color (e.g. grey in...
by mikeprichard
17 May 2019, 08:20
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 448
Views: 293493

Re: OpenMW Nightly builds

OK, thanks for looking into it (and for maintaining these builds)!
by mikeprichard
17 May 2019, 00:07
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 448
Views: 293493

Re: OpenMW Nightly builds

Will the nightly Windows builds be coming back soon? The link in the OP here is for the build from five days ago (May 11).
by mikeprichard
14 May 2019, 00:05
Forum: Feature Requests and Suggestions
Topic: Same spell effect possible to add multiple times
Replies: 13
Views: 2390

Re: Same spell effect possible to add multiple times

I mean no disrespect to scrawl, but as I believe he's left the project (?), would his initial preference not to add that feature pre-1.0 still control? This is one of several MCP features I'd also love to see in OpenMW sooner, especially as it sounds like someone with both the skill and interest is ...
by mikeprichard
10 Mar 2019, 12:03
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 82374

Re: OpenMW 0.45.0

@mikeprichard because we are still in the RC phase and catching things because we don't have enough testers. So if you would like to see new releases faster, then we need more testers to test our builds before we release. So it is actually a good thing that we are holding off until the videos are r...