Search found 58 matches

by i30817
11 Nov 2018, 00:27
Forum: Support
Topic: Linux build - cursor invisible after updating some system packages
Replies: 3
Views: 592

Re: Linux build - cursor invisible after updating some system packages

How are you installing mods? I recently had trouble with 'missing' files (including the cursor) after some mod upgrades, and it turns out that a bsa wasn't registered and that short circuited even unrelated things before (somehow).
by i30817
09 Nov 2018, 22:21
Forum: Mod Compatibility
Topic: Missing Texture Crown Textures King Helseth and Queen Barenziah
Replies: 3
Views: 769

Re: Missing Texture Crown Textures King Helseth and Queen Barenziah

Races Redone or NX9 guards complete (probably) also show that purple 'missing texture' stuff for one of the faces of the imperial guards - think there is a fix for this. Fact is, plenty of MW mods are slightly broken still. A good way to report or encouraging substitutes (patch and replace, not patc...
by i30817
08 Nov 2018, 22:30
Forum: General
Topic: Wrye Mash for OpenMW -Need omwgame, omwaddon info.
Replies: 7
Views: 2047

Re: Wrye Mash for OpenMW -Need omwgame, omwaddon info.

What i most want out of this is that the installers tab actually recognizes opwaddons and unzips them correctly into Data Files. It's a bit touch and go if it'll happen right now (apparently depending on the folder structure being recognized or not, you can force it by adding a 'Docs' folder at the ...
by i30817
08 Nov 2018, 22:25
Forum: Content Development
Topic: How can i increase the 'I'm waiting' time the npcs wait before restarting their schedule?
Replies: 1
Views: 516

Re: How can i increase the 'I'm waiting' time the npcs wait before restarting their schedule?

I think i figured this out? diff --git a/apps/openmw/mwmechanics/aiwander.cpp b/apps/openmw/mwmechanics/aiwander.cpp index 833a371..b0b02e9 100644 --- a/apps/openmw/mwmechanics/aiwander.cpp +++ b/apps/openmw/mwmechanics/aiwander.cpp @@ -28,7 +28,7 @@ namespace MWMechanics static const int COUNT_BEFO...
by i30817
08 Nov 2018, 21:14
Forum: Mod Compatibility
Topic: Version of animated containers that doesn't require executable post-install
Replies: 0
Views: 503

Version of animated containers that doesn't require executable post-install

Installing 'animated containers' is usually a nightmare because this mod appears to require to use a pearl script to be added by 'hand' to containers from other mods (maybe only 'new' ones?) without a script http://forums.bethsoft.com/topic/1500472-relz-animated-containers-expansion-generator/ I was...
by i30817
08 Nov 2018, 08:30
Forum: Mod Compatibility
Topic: Resource Folders and Case Sensitivity
Replies: 2
Views: 759

Re: Resource Folders and Case Sensitivity

Just because paths are case insensitive doesn't mean that mod install won't create two versions of the same file instead of overwriting.... Unless openmw wants to get into the same jungle that wrye mash got into and create a 'installer wizard' that you point to a number of zip/rar/7z files with alea...
by i30817
08 Nov 2018, 06:13
Forum: Content Development
Topic: How can i increase the 'I'm waiting' time the npcs wait before restarting their schedule?
Replies: 1
Views: 516

How can i increase the 'I'm waiting' time the npcs wait before restarting their schedule?

I don't mind if i have to recompile openmw. It's pretty annoying to get there, and be sabotaged by my terrible machine leading the person to just waltz away as i'm about to center the cursor on them. Even 5 seconds more would be enough considering the lowered radius from the mod "LadyD_Reduced_Comme...
by i30817
07 Nov 2018, 06:09
Forum: Mod Compatibility
Topic: Converting a mwse mod to openmw
Replies: 1
Views: 583

Converting a mwse mod to openmw

I'm not the author but a long time ago i asked fliggerty for this mod: http://download.fliggerty.com/download-110-8 Because i was annoyed it was so easy to get all the spell effects from dinky spells from the cornerstore (i'm used to the ultima7/diablo tradition of finding spells to inscribe in dang...