Search found 58 matches

by i30817
26 Nov 2018, 17:23
Forum: Feature Requests and Suggestions
Topic: OnActivate is broken
Replies: 43
Views: 2213

Re: Recent Negativity Regarding OpenMW

Yeah that's a insane excuse. Riddle me this; how is a request for a new version of a function with side effects without side effects intuitive or 'insane' (same thing for the buggy modstat functions etc) No. This is pure dogmatism. Hilariously you'll *still* need something like MWScript in the LUA '...
by i30817
26 Nov 2018, 16:19
Forum: General
Topic: Distance Rendering
Replies: 27
Views: 5039

Re: Distance Rendering

You can get a good performance increase on the lower end GPUs by using the 'Project Atlas' mod. The texture atlas reduce the number of drawcalls somewhat drastically (if you don't ruin things by adding 10 other mesh and texture mods that use the original morrowind scheme later). I'm expecting shadow...
by i30817
26 Nov 2018, 15:33
Forum: Feature Requests and Suggestions
Topic: OnActivate is broken
Replies: 43
Views: 2213

OnActivate is broken

I have a new experience that caused me some 'openmw negativity'. read this if you want the complete story (note that is not the original title, it was more like 'OnActivate is broken') https://gitlab.com/OpenMW/openmw/issues/4735 tl;dr: 1. i'm modding (in this case i'm using a python script to merge...
by i30817
25 Nov 2018, 18:31
Forum: Feature Requests and Suggestions
Topic: Transferring items with a single click
Replies: 6
Views: 1333

Re: Transferring items with a single click

I implemented something like this into exult (ultima 7) a few years back.

I had a ' enable mass move by default ' setting, and if enabled, a simple click took the stack and CTRL+click opened the quantity slider and if disabled vice versa.
The inventory move idea is well thought.
by i30817
25 Nov 2018, 18:09
Forum: Feature Requests and Suggestions
Topic: Please allow objects to run more than one script
Replies: 3
Views: 550

Re: Please allow objects to run more than one script

1. Simply don't add the functionality to the CS until it's ready. I for example am not using the cs, and instead i'm manually parsing and writing the records in python. Having a MERG record that could make a object run two scripts would be a god send to make even more compatible merge mods. While bi...
by i30817
25 Nov 2018, 10:01
Forum: General
Topic: Bad collisions around rocks
Replies: 5
Views: 1096

Re: Bad collisions around rocks

There is a 'On The Rocks' mod for openmw (not the same as the usual) for this. It's a bit of a performance problem child iirc though.
by i30817
25 Nov 2018, 07:00
Forum: Feature Requests and Suggestions
Topic: Please allow objects to run more than one script
Replies: 3
Views: 550

Please allow objects to run more than one script

I honestly couldn't care less about shadows or general 'ultra' graphics quality. What gets me is when requests like this , which i made right now are closed with no effort and no discussion because it's either 'post-1.0' (ie: never for at least 2 years) or because it's 'not original morrowind behavi...
by i30817
24 Nov 2018, 18:41
Forum: Content Development
Topic: Why do bookrotate set a timer to reset the book position
Replies: 0
Views: 481

Why do bookrotate set a timer to reset the book position

short LastPos ;LastPos = 0 is normal, LastPos = 1 is vertical, LastPos = 2 is horizontal. .... if ( OnPCDrop != 1 ) if ( TMax < 5 ) Set TMax to Random 50 Set TMax to ( TMax / 10 ) + 5 endif if ( CellChanged == 1 ) Set Timer to TMax + 1 endif if ( bZpos != ( GetPos, Z ) ) Set Timer to TMax + 1 endif...
by i30817
24 Nov 2018, 14:57
Forum: Content Development
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 42
Views: 15559

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

Also i'm doing a mod to replace 'save skill books' mod that works with any mod added book (though a merge-like process), and your mod Magicka Based Skill Progression called my attention for having hundreds of level up 'skill' books. Since you mention in the readme that this method is no longer used,...
by i30817
24 Nov 2018, 12:59
Forum: Content Development
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 42
Views: 15559

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

Hey. You shouldn't use MessageBox "Your Heavy Armor skill increased to %.0g.", temp in openmw if temp is a long value. I don't know if the original morrowind accepts this (if it does it's a bug and a bug report should be opened), but in openmw this outputs 'strange' exponential notation float values...