Search found 21 matches

by Equinox
20 Aug 2018, 13:21
Forum: Feature Requests and Suggestions
Topic: Show warning if 2 plugins contain the same script ID
Replies: 7
Views: 1878

Re: Show warning if 2 plugins contain the same script ID

Zini wrote:
20 Aug 2018, 11:21
Having two plugins with the same script ID is completely valid. Plugin A might want to modify the script in Plugin B. Also, the post-1.0 namespace feature will take care of this problem anyway.
It is valid, but only one of the script will run.. So there is a chance that some mods wouldnt work.
by Equinox
19 Aug 2018, 13:04
Forum: Feature Requests and Suggestions
Topic: Show warning if 2 plugins contain the same script ID
Replies: 7
Views: 1878

Show warning if 2 plugins contain the same script ID

If 2 or more plugins have a script with similar IDs.. only the script in the last loaded plugin will run in the game. Currently, there is no way to determine this other than checking scripts in the CS, but this is a tedious process when you have lots of mods. Another idea is to have a tool to verify...
by Equinox
19 Aug 2018, 00:32
Forum: Support
Topic: Framerates haven't changed since installing better gpu (ubuntu 14.04)
Replies: 15
Views: 2421

Re: Framerates haven't changed since installing better gpu (ubuntu 14.04)

Run the game using your dedicated GPU. Rightclick->Run with graphics processor->YOur GPU

Edit: sorry, thought youre on windows. but you get the idea.
by Equinox
19 Aug 2018, 00:27
Forum: General
Topic: [solved] Anyone know how to disable these black textures?
Replies: 8
Views: 2000

Re: Anyone know how to disable these black textures?

Hey guys! Been playing OpenMW for a while, because this is probably one of the best things on the internet obviously haha. So, I updated to the new version 44, and I guess I forgot to save some of my settings. When you look up, in any environment, these black textures show up on surfaces. I had thi...
by Equinox
16 Aug 2018, 01:05
Forum: Content Development
Topic: How do we delete an object from the scene?
Replies: 7
Views: 2596

Re: How do we delete an object from the scene?

We are still missing plenty of keyboard shortcuts (remember, OpenMW-CS is still very incomplete). Right now the only option is via the tool menu. Right click on the selection mode button (the last in in the toolbar on the left), and click on "Delete Selected Instances". Thank you! At least the opti...
by Equinox
14 Aug 2018, 16:23
Forum: Content Development
Topic: How do we delete an object from the scene?
Replies: 7
Views: 2596

How do we delete an object from the scene?

I have selected an object, press 'del' key, but it dont work. Is it not implemented yet?
by Equinox
01 Aug 2018, 14:08
Forum: Editor Development
Topic: Additem does not mimic vanilla behavior
Replies: 7
Views: 3064

Re: Additem does not mimic vanilla behavior

Andrei, do you have alternative script implementation? Without editing the object directly in the CS. Actually, I'd just add the script to the "barreltesting" object. Im trying restock a vanilla container using that script, example a diamond mine.. But if i do so like you say, it would reduce compa...
by Equinox
31 Jul 2018, 22:29
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 25007

Re: Recent Negativity Regarding OpenMW

Br0ken wrote:
31 Jul 2018, 17:01
Looked today at Morrowind Modding Community Discord channel. So much toxic opinions about OpenMW... :( Why?
I think it is more about fear.
The redundancy of MWSE mods is directly proportional to the advancement of OpenMW.