Search found 54 matches

by Starsheep
15 Jun 2018, 23:55
Forum: Off Topic
Topic: Morrowind May Modathon Month 2018
Replies: 8
Views: 995

Re: Morrowind May Modathon Month 2018

Achievements and medals :lol: Feels like a bingo trophy ceremony with Saul Goodman in a nursing home. Jokes aside, those competition are nice initiatives to keep authors running (a tiny bit of data to bring some perspective) Subscribers: Reddit r/Morrowind: 33792 Reddit r/tes3mods: 1274 Reddit r/TES...
by Starsheep
15 Jun 2018, 22:38
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 54248

Re: OpenMW 0.44.0

Branch+dependencies built on macos10.13.5 today with the corresponding SDK. as per #4424 , cursor is either empty or garbage. Target of that bug is 0.45 but seems solved and merged into master 3 days ago. Other than that, it runs fine, said hello to Fargoth, wandered around but not really tested yet...
by Starsheep
15 Jun 2018, 18:11
Forum: Support
Topic: Non-existent texture missing
Replies: 5
Views: 2508

Re: Non-existent texture missing

abelthorne wrote:
15 Jun 2018, 15:06
It's available on NexusMods.
I fixed this replacer myself when I installed it but now you've uploaded a patch on the nexus, i added it to the mod status page on the wiki
by Starsheep
15 Jun 2018, 11:27
Forum: Mod Compatibility
Topic: help me fix this, mod doesn't work on openmw.....
Replies: 15
Views: 1790

Re: help me fix this, mod doesn't work on openmw.....

OpenMW nor end-users shouldn't be asking modders to fix their mods when it should work both on Morrowind and OpenMW. Modders should feel free to point end-users to OpenMW to help us fix our shit. in the meantime, maybe put a fat bold warning in the installer to inform end users that openmw is not c...
by Starsheep
14 Jun 2018, 22:37
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 305
Views: 94593

Re: Elder-scrolls IV Oblivion

Seeing a Dunmer walking the streets of Washington, D.C. gave me a very strange sensation. It's hard to describe, it's like two distinct parts of my brain, two worlds strictly sandboxed from each other in the libraries of my consciousness are colliding and meet for the first time. It is... disturbing...
by Starsheep
14 Jun 2018, 16:16
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 54248

Re: OpenMW 0.44.0

No issues from my side running the 0.44 RC1 x64 on Win10
Haven't encountered the rendering freeze issue at all
by Starsheep
14 Jun 2018, 16:08
Forum: General Development
Topic: Windows Pre-build Script Documentation Updated
Replies: 41
Views: 4219

Re: Windows Pre-build Script Documentation Updated

From a not-much-of-a-developer point of view, just a code lurker/tools explorer/sometimes scripter: everything went super fine from the toolchain installation to the final build on a Win10 system. Installing VS2017 is really a two clicks thing nowadays. Cloning the repo, adding 7z and CMake in my Pa...
by Starsheep
13 Jun 2018, 15:33
Forum: General Development
Topic: Distant objects
Replies: 31
Views: 7288

Re: Distant objects

if this can be of any help design or inspiration-wise, there's this tool made for Skyrim (and special edition) that generates LODs based on a given load order. DynDOLOD Basically it loads all the .esp in a given load order using the xedit framework then comes two passes: 1) combine separate textures...
by Starsheep
13 Jun 2018, 12:28
Forum: Mod Compatibility
Topic: help me fix this, mod doesn't work on openmw.....
Replies: 15
Views: 1790

Re: help me fix this, mod author is hostile towards openmw.....

"hostile" like he just stated his mod was not compatible with OpenMW and doesn't intend to make an alternate version?
or "hostile" like even if someone sends him a patch file he won't update his mod page?
by Starsheep
12 Jun 2018, 18:04
Forum: Support
Topic: Questions about starting development
Replies: 17
Views: 977

Re: Questions about starting development

I hope this post serves as a warning about how difficult it is to setup a working C++ development environment on Windows... I mean, this is even before someone even touches OpenMW. This was why my one (and only attempt) took so bloody long. You guys are being awesome working through all the issues ...