Search found 54 matches

by Starsheep
20 Jul 2018, 04:17
Forum: Off Topic
Topic: Bethesda will not remaster Morrowind
Replies: 2
Views: 844

Bethesda will not remaster Morrowind

As reported by Rock Paper Shotgun , from an interview by The guardian Howard: for something like Morrowind, my personal preference is not to remaster it. I’m happy that you can play Morrowind now on an Xbox One, as it’s backwards compatible. I actually prefer that over remasters,” he told The Guardi...
by Starsheep
15 Jul 2018, 19:16
Forum: News
Topic: Help us plan OpenMW's future
Replies: 32
Views: 7034

Re: Help us plan OpenMW's future

random off-topic quote, please see it as just mere punctuation My former CTO used to tell me Programming is a projection of human intelligence into a machine. Every line of code represents a form of your neural pathways and when your code runs, it's a bit of your consciousness that lives by itself o...
by Starsheep
11 Jul 2018, 13:23
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 91
Views: 19653

Re: Post 1.0 Plans

However, I'm not sure that there's much we can take from MO as its main feature is its VFS, and ours is already superior. Well MO's VFS is pretty much the only thing that OpenMW doesn't need. Everything else would benefit OpenMW through the launcher (a bit crazy/overkill), or at least with some deg...
by Starsheep
11 Jul 2018, 07:47
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 91
Views: 19653

Re: Post 1.0 Plans

This is a decision which will determine if OpenMW remains a way to play Morrowind, or becomes the basis for new pet-project games, other open GameBryo/Creation Engine reimplementations and real games plenty of people will spend actual money on. I don't think we should be thinking in terms of the ne...
by Starsheep
05 Jul 2018, 01:02
Forum: Documentation
Topic: Is there a better way to document mod compatibility?
Replies: 32
Views: 4148

Re: Is there a better way to document mod compatibility?

Setting up a gitlab account, learning git, cloning, committing, pushing, learning how to make a PR makes for quite a big barrier of entry for a non developper contributor. This learning curve is steeper than editing a wikimedia entry. The recent move to use the base user manual to RTD with sphynx ha...
by Starsheep
04 Jul 2018, 17:17
Forum: Mod Compatibility
Topic: How do I make this armor mod look right in OpenMW?
Replies: 7
Views: 1104

Re: How do I make this armor mod look right in OpenMW?

I didn't download the whole archive but have a look in your meshes: if you find a NiTextureEffect node with a CG_SPHERE_MAP reference that points to a glowmap texture, remove it. It makes stuff look overshiny in OpenMW
by Starsheep
27 Jun 2018, 17:39
Forum: General
Topic: Heads up...
Replies: 61
Views: 6278

Re: Heads up...

Well thanks for offering the horsepower!
Now we can figure out how much CO2-equivalent OpenMW consumes each time jobs are triggered
by Starsheep
27 Jun 2018, 17:08
Forum: General
Topic: Heads up...
Replies: 61
Views: 6278

Re: Heads up...

are all these jobs running on gitlab infrastructure?
by Starsheep
27 Jun 2018, 01:50
Forum: Organisation and Planning
Topic: OpenMW port to ps4
Replies: 21
Views: 3655

Re: OpenMW port to ps4

Well, we should avoid promoting a hypothetical PS4 port using Morrowind assets/contents. See Correspondence with Bethesda . Running the Example Suite or any other unrelated content would be no problem. This is pretty much the key part here. OpenMW might be able to run on these platforms... but if a...
by Starsheep
27 Jun 2018, 01:37
Forum: Off Topic
Topic: Recommendation: New normal mapped texture pack for OpenMW released
Replies: 8
Views: 1647

Re: Recommendation: New normal mapped texture pack for OpenMW released

Atahualpa wrote:
26 Jun 2018, 19:38
Looks like the mod author is aware of these issues (partially thanks to you, Starsheep, if I'm not mistaken).
Yeah I was glad to see the author was welcoming the suggestions.