Search found 79 matches

by claudekennilol
10 Apr 2014, 15:49
Forum: Feature Requests and Suggestions
Topic: Smart NPCs
Replies: 10
Views: 4811

Re: Smart NPCs

The one "smart" thing I'd really like to see is the ability for NPCs to seamlessly go through load doors, especially when fighting the player. This. I second this. Fliggerty did "Fleeing fletchers" (Using MWSE) where the enemies will follow you thru doors. It does add to the strategy and realism, c...
by claudekennilol
10 Apr 2014, 15:37
Forum: Feature Requests and Suggestions
Topic: tying powers to real time instead of gametime
Replies: 8
Views: 2681

Re: tying powers to real time instead of gametime

That would be nice. But I think it defeats the purpose of a one day use power… It doesn't defeat the purpose of one day use powers at all. They are made specifically with the fact that an entire day lasts 48 minutes--that's with no rest at all. So if you're resting 1/3 of the day, you should be abl...
by claudekennilol
28 Mar 2014, 21:47
Forum: Feature Requests and Suggestions
Topic: tying powers to real time instead of gametime
Replies: 8
Views: 2681

tying powers to real time instead of gametime

Powers are all hardcoded to reset after one game day. I always play with my timescale really low because I don't like the quick day/night cycles. But because of that, instead of using my powers "often" during a play session, I get to use them maybe once out of every 2 or 3 play sessions (or make a m...
by claudekennilol
28 Mar 2014, 21:40
Forum: General Development
Topic: Trader Gold
Replies: 31
Views: 8649

Re: Trader Gold

First time balance has changed. Nomadic1 wrote: Last purchase, from my own play experience. Actually it is 24 hours from first purchase. Here is what I found 1 Vendor Test 1) wait 24 hours (rest feature) 2) purchase 1 3) wait in game 2 hours 4) purchase 2 5) wait 22 hours (rest feature) 6) Vendors ...
by claudekennilol
28 Mar 2014, 14:28
Forum: General
Topic: Important, original bugs
Replies: 23
Views: 10411

Re: Important, original bugs

The target/effect glitch for making spells permanent is only on the xbox and vanilla version of morrowind with no expansions. It was patched out of morrowind with the release of one of the expansions (I'm guessing tribunal since it came out first). I've asked about it previously but don't remember w...
by claudekennilol
26 Mar 2014, 14:10
Forum: General
Topic: Compatibility with MGSO
Replies: 41
Views: 19486

Re: Compatibility with MGSO

It's not about being afraid of change at all. It's about going back to the mods you love. Sure, you and Logitech may be willing to update your mods, you're obviously still actively developing, though. But there are probably hundreds of modders who haven't even touched Morrowind in years and don't kn...
by claudekennilol
22 Mar 2014, 16:30
Forum: General
Topic: Compatibility with MGSO
Replies: 41
Views: 19486

Re: Compatibility with MGSO

That was the question, I never used any extender (the graphic one definitely does not work on Linux , I do not know the script one) so I have no idea. So, I do not find it a great loss. I just find it a little strange considering how much OpenMW tries hard to be compatible with all the existing con...
by claudekennilol
03 Mar 2014, 19:34
Forum: General
Topic: Ultima IX: Redemption.
Replies: 14
Views: 6410

Re: Ultima IX: Redemption.

You forgot to mention the part in the article that says openmw was already a thing. Would it have died by now if Zini hadn't taken over? Probably, but openmw was still a thing before then.
by claudekennilol
28 Feb 2014, 15:14
Forum: Off Topic
Topic: SCaLE 12x Talk Debrief
Replies: 16
Views: 8644

Re: SCaLE 12x Talk Debrief

That's disappointing about the video. I would've like to have seen (heard) what other questions were asked.
by claudekennilol
07 Feb 2014, 20:47
Forum: General
Topic: Splash screens
Replies: 55
Views: 15581

Re: Splash screens

Basically I see it as this. You're fine to use vanilla assets if the mod works with the vanilla game (in addition to working with OpenMW, obviously, but if it works with vanilla mw then it will obviously work with OpenMW). On the other hand, if you use vanilla assets in a mod that only works with Op...