Search found 79 matches

by claudekennilol
11 Nov 2014, 21:58
Forum: General
Topic: Can I use the assets from the XBox 360 version?
Replies: 23
Views: 6762

Re: Can I use the assets from the XBox 360 version?

No, you need the PC version. In theory, you just copy all the assets over. It that doesn't work, file a bug report. Wow..this was a long time ago.. If I remember correctly all the assets are packaged in a way unique to the xbox. Using mods on the xbox required unpackaging the game, merging in the m...
by claudekennilol
10 Nov 2014, 16:24
Forum: General
Topic: Can I use the assets from the XBox 360 version?
Replies: 23
Views: 6762

Re: Can I use the assets from the XBox 360 version?

There was an xbox 360 release of morrowind? Or do you mean the xbox version that also works on the 360?
by claudekennilol
03 Nov 2014, 15:29
Forum: News
Topic: OpenMW 0.33.0 Released!
Replies: 6
Views: 6338

Re: OpenMW 0.33.0 Released!

So exciting ^_^
by claudekennilol
22 Sep 2014, 13:57
Forum: News
Topic: OpenMW 0.32.0 Released!
Replies: 11
Views: 9034

Re: OpenMW 0.32.0 Released!

"Implemented double click on inventory window headers to close the window"

Did vanilla MW do this?
by claudekennilol
02 Sep 2014, 18:46
Forum: General
Topic: Head bob? yay, neigh, or hay?
Replies: 14
Views: 5536

Re: Head bob? yay, neigh, or hay?

DarkAnsem wrote:Is head bob the same as headtracking, like Skyrim has?
No, headtracking is when NPCs (or PCs) heads turn to face something nearby. Head bobbing is when you're moving around and the and camera is shaking because you're moving.
by claudekennilol
29 Aug 2014, 19:21
Forum: News
Topic: There's always room for MOAR
Replies: 9
Views: 6523

Re: There's always room for MOAR

Yay! Mugging is back in MW ^_^
by claudekennilol
11 Aug 2014, 14:34
Forum: News
Topic: Wake up call
Replies: 15
Views: 8548

Re: Wake up call

I hope so. :) My personal philosophy is that these newsposts are the world's window into the project and not just "We did x, y and z. Bye now." It's just that people don't want to have to dig through endless logs on several websites and hang out on IRC all day, but the people working on OpenMW have...
by claudekennilol
14 Apr 2014, 14:31
Forum: Feature Requests and Suggestions
Topic: tying powers to real time instead of gametime
Replies: 8
Views: 2251

Re: tying powers to real time instead of gametime

I guess it should not be a problem to let powers regenerate every X hours instead of 24. I think it would be nice to make an option so when you change the game time/real time scale you scale how often you can use powers the other way around. Default is 1 game day is 48 minutes of real time and you ...
by claudekennilol
14 Apr 2014, 14:19
Forum: General
Topic: How would I get OpenMW working?
Replies: 6
Views: 2516

Re: How would I get OpenMW working?

To clarify: Mods that require mwse will not work on openmw. BUT, these mods can be modified or redone to work with openmw, since the new engine will be able to do all the things that mwse enabled but in a better and 'out of the box' way. Which is why it makes no sense to me to not support them. If ...
by claudekennilol
10 Apr 2014, 15:52
Forum: Feature Requests and Suggestions
Topic: Suggestion: persuasion adds to NPC gold
Replies: 6
Views: 2228

Re: Suggestion: persuasion adds to NPC gold

Yeah in vanilla Morrowind, bribing does not increase trader gold. This was probable enforced to prevent abuse of the game to quickly. Perspective: Most likely you didn't know a 10000 gold carrying mud crab even existed when the game first came out. Probable took a year for people to discover him. I...