Search found 137 matches

by unelsson
24 Feb 2019, 21:15
Forum: Support
Topic: Change in how 1st person camera is positioned
Replies: 5
Views: 1917

Re: Change in how 1st person camera is positioned

Hmm.. I ran into these problems when tried to use the template. Is this still an ongoing project? Even if not, could you maybe shed light on what's actually needed from animations in the current state? If the support for newer NIF-formats is developed at some time, I might like to dabble with blende...
by unelsson
24 Feb 2019, 12:38
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 59997

Re: OpenMW Game Template

It's a resource problem, the placeholder character models became required to be more advanced than that since ca. Autumn 2017. See the report . Ah, okay.. There's another problem too with missing text in buttons. I've checked my .omwgame that the values of various strings (supposedly used for butto...
by unelsson
24 Feb 2019, 11:49
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 59997

Re: OpenMW Game Template

I have a recurring problem with this, camera being stuck in fixed point somewhere likely in worldcoordinates 0,0,0... Murky waters... Although the minimap shows movement and whichever terrain I decide to load. Sometimes I'm able to fix it, other times not... Can't remember the exact cure. Any idea w...
by unelsson
17 Feb 2019, 11:16
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 20
Views: 10095

Re: OpenMW 0.46.0

I'm hoping to get terrain selection (vertex and terrain texture), terrain transient editing, and shape editing tools to 0.46 https://github.com/OpenMW/openmw/pull/2167 , but there are some obstacles still.
by unelsson
12 Feb 2019, 13:59
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 31145

Re: Terrain Editing

Here is a monster of a PR (terrain selection, transient editing, land shape editing)
https://github.com/OpenMW/openmw/pull/2167

edit: This needs feedback, I'm keeping the up-to-date info on the first comment of that PR.
by unelsson
09 Feb 2019, 11:33
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 31145

Re: Terrain Editing

Here is a proof-of-concept -style branch made for testing various things where stuff happens. For testing purposes, it pushes empty heights data to cell visual whenever terrain texture editing is done. While I feel the method is ugly, and there are plenty of debug comments and std::cout -lines, I'm ...
by unelsson
09 Feb 2019, 02:01
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 31145

Re: Terrain Editing

Editor transient change pondering again: By implementing second versions of four or some functions responsible for managing the terrain I'm able to pass alternate height data to cell building. Same method should work for any data type. This method duplicates many functions, for example TerrainGrid::...
by unelsson
06 Feb 2019, 14:33
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 31145

Re: Terrain Editing

So, the terrain texture selection -feature has it's basics done. PR: https://github.com/OpenMW/openmw/pull/1769 Video showing what it does: https://youtu.be/D7Ya1McDwVw These related issues (features) are still missing from the current PR. https://gitlab.com/OpenMW/openmw/issues/3873 https://gitlab....
by unelsson
06 Feb 2019, 12:24
Forum: General Development
Topic: Shadows
Replies: 310
Views: 65539

Re: Shadows

I tested Shadows PR with the settings "enable shadows = false" and "enable shadows = true", and neither breaks the water for me. With shadows enabled, I can confirm the light artefacts below or at the base of the object, moving as the sun moves, likely the sun casting shadows through the ground. edi...
by unelsson
27 Jan 2019, 11:08
Forum: Editor Development
Topic: Looking for small issue to pick up
Replies: 1
Views: 713

Re: Looking for small issue to pick up

My guess is you need to get familiar with Qt's undostack, and how the updateCellCommand works, but other than that probably not too complicated issue. Good place to start I guess. I havent't browsed the issues for a while though.