Search found 131 matches

by unelsson
01 Mar 2019, 00:27
Forum: Editor Development
Topic: Terrain Editing
Replies: 125
Views: 28462

Re: Terrain Editing

Cell edge fixer (see the last commit) https://github.com/OpenMW/openmw/pull/2195 Land scaling (see the last commit) https://github.com/OpenMW/openmw/pull/2196 ...for discussion. AnyOldName3, I'm not sure if I understand what you mean.. Texture blurring? Like blurring the actual graphical data? I don...
by unelsson
28 Feb 2019, 11:05
Forum: Editor Development
Topic: Terrain Editing
Replies: 125
Views: 28462

Re: Terrain Editing

Do you actually need to do a Gaussian filter on a texture? As modifications to a texture go, that's fairly simple. Suitable algorithm depends on the use case, and I'm thinking that a dropdown menu for choosing the algorithm is the best, albeit requires some user knowledge. In many cases nearest nei...
by unelsson
28 Feb 2019, 00:13
Forum: Editor Development
Topic: Terrain Editing
Replies: 125
Views: 28462

Re: Terrain Editing

Land scaling in my personal branch looks something like this... https://imgur.com/a/yueL6Og . In the picture I've scaled 16,17 to 17,16, with 1:1 scale, and 16,17 to a box of four cells from 17,18 to 18,19. Obviously I haven't fixed the cell edges yet, the system is working like image scaling with n...
by unelsson
25 Feb 2019, 13:47
Forum: Editor Development
Topic: Terrain Editing
Replies: 125
Views: 28462

Re: Terrain Editing

While waiting on reviews and feedback on current PR's, here are thoughts on further development... Feature.. creep... Vertex painting - Similar as land shape painting (four brushes: vertex, square, circle, custom). - Brush settings window includes a color box, and pressing that opens a color choosin...
by unelsson
24 Feb 2019, 21:15
Forum: Support
Topic: Change in how 1st person camera is positioned
Replies: 5
Views: 1751

Re: Change in how 1st person camera is positioned

Hmm.. I ran into these problems when tried to use the template. Is this still an ongoing project? Even if not, could you maybe shed light on what's actually needed from animations in the current state? If the support for newer NIF-formats is developed at some time, I might like to dabble with blende...
by unelsson
24 Feb 2019, 12:38
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 56561

Re: OpenMW Game Template

It's a resource problem, the placeholder character models became required to be more advanced than that since ca. Autumn 2017. See the report . Ah, okay.. There's another problem too with missing text in buttons. I've checked my .omwgame that the values of various strings (supposedly used for butto...
by unelsson
24 Feb 2019, 11:49
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 56561

Re: OpenMW Game Template

I have a recurring problem with this, camera being stuck in fixed point somewhere likely in worldcoordinates 0,0,0... Murky waters... Although the minimap shows movement and whichever terrain I decide to load. Sometimes I'm able to fix it, other times not... Can't remember the exact cure. Any idea w...
by unelsson
17 Feb 2019, 11:16
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 17
Views: 7359

Re: OpenMW 0.46.0

I'm hoping to get terrain selection (vertex and terrain texture), terrain transient editing, and shape editing tools to 0.46 https://github.com/OpenMW/openmw/pull/2167 , but there are some obstacles still.
by unelsson
12 Feb 2019, 13:59
Forum: Editor Development
Topic: Terrain Editing
Replies: 125
Views: 28462

Re: Terrain Editing

Here is a monster of a PR (terrain selection, transient editing, land shape editing)
https://github.com/OpenMW/openmw/pull/2167

edit: This needs feedback, I'm keeping the up-to-date info on the first comment of that PR.
by unelsson
09 Feb 2019, 11:33
Forum: Editor Development
Topic: Terrain Editing
Replies: 125
Views: 28462

Re: Terrain Editing

Here is a proof-of-concept -style branch made for testing various things where stuff happens. For testing purposes, it pushes empty heights data to cell visual whenever terrain texture editing is done. While I feel the method is ugly, and there are plenty of debug comments and std::cout -lines, I'm ...