Search found 137 matches

by unelsson
12 Apr 2019, 00:17
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 72
Views: 22419

Re: OpenGEX as .Nif alternative for OpenMW

I'm interested in an animation support that doesn't rely on nif. I'd like to have something that would work with OpenCS, with animations made with the latest Blender. If collada-support is already there, that sounds like the place to start.. Although native osgb/osgt sounds interesting too. I have z...
by unelsson
10 Apr 2019, 21:24
Forum: Editor Development
Topic: Grid and snapping
Replies: 1
Views: 1254

Re: Grid and snapping

Grid seems to be planned https://gitlab.com/OpenMW/openmw/issues/3245 . It seems like rotations have been made 6 decimals in 0.45, but regarding displaying degrees, added also an issue to gitlab https://gitlab.com/OpenMW/openmw/issues/4971 . Ability to duplicate objects sounds very useful. I also ho...
by unelsson
10 Apr 2019, 09:37
Forum: Feature Requests and Suggestions
Topic: Multiple Instances for MP (Split Screen)
Replies: 2
Views: 817

Re: Multiple Instances for MP (Split Screen)

Oh wow, sounds like a really nice idea.

I think this is related, but it's probably not yet in the current version of TES3MP.
https://github.com/OpenMW/openmw/pull/2168
by unelsson
08 Apr 2019, 12:19
Forum: General Development
Topic: Pull requests cleanup
Replies: 28
Views: 5525

Re: Pull requests cleanup

I'm suggesting this for a merge, but another review doesn't hurt. https://github.com/OpenMW/openmw/pull/1769 It can be improved though, and I have optimizations already developed in other branches, but I'd rather make a separate PR with them, as it requires touching the terrain storage system. Touch...
by unelsson
04 Apr 2019, 16:55
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 35
Views: 5505

Re: Procedural generation based on land terrain texture grid

Regarding Tesanwynn's features, I kind of like the approach of having them somehow incorporated directly in the master branch, instead of python plugins or such. Developing UI is something to think of though, should there be an extra menu? How do you access the features? I've now taken the approach ...
by unelsson
03 Apr 2019, 23:47
Forum: Off Topic
Topic: Learning C++
Replies: 14
Views: 2264

Re: Learning C++

I've had to learn a lot of C++ recently, so I think I have something to say as a peer. :) I have to say though, that I had previous programming experience before I started to code things with OpenMW. I had written some stuff with various languages (including some C++), but I still considered myself ...
by unelsson
03 Apr 2019, 20:45
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 35
Views: 5505

Re: Procedural generation based on land terrain texture grid

Could this be used to generate the landmass for the rest of Tamriel that is not yet covered by TR / PT ? This doesn't generate landmass, just places object instances. I haven't given much thought for procedural land shape generation or textures generation. Having also land shape and texture map gen...
by unelsson
30 Mar 2019, 23:41
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 35
Views: 5505

Re: Procedural generation based on land terrain texture grid

Okay, it's been really fun to play with this and try things out... Few further development ideas came to mind though: - XY-rotation and objects leaning towards slopes, natural objects should probably rotate from the base instead of object center. I wonder if in some cases current behavior is wanted...
by unelsson
29 Mar 2019, 13:27
Forum: Support
Topic: [Solved] Changing the damage formula?
Replies: 3
Views: 574

Re: Changing the damage formula?

Looks like it's hardcoded in the engine, so AFAIK currently the only way is to clone/fork the code, change it, make a custom build. Something related to these: https://github.com/OpenMW/openmw/blob/master/apps/openmw/mwmechanics/combat.cpp https://github.com/OpenMW/openmw/blob/master/apps/openmw/mww...
by unelsson
29 Mar 2019, 13:07
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 35
Views: 5505

Re: Procedural generation based on land terrain texture grid

Okay, it's been really fun to play with this and try things out... Few further development ideas came to mind though: - XY-rotation and objects leaning towards slopes, natural objects should probably rotate from the base instead of object center. I wonder if in some cases current behavior is wanted,...