Search found 25 matches

by Shinino
06 Dec 2017, 15:46
Forum: Support
Topic: Performance Questions (Tips Welcome!)
Replies: 15
Views: 1530

Re: Performance Questions (Tips Welcome!)

https://pastebin.com/7HGGiEdN

That's my OpenMW.cfg -- Is there a way to get my F3 output from outside of the game, like in a log?
by Shinino
06 Dec 2017, 14:45
Forum: Support
Topic: Performance Questions (Tips Welcome!)
Replies: 15
Views: 1530

Re: Performance Questions (Tips Welcome!)

Did that, still getting about 20-30 fps in open areas, 15-20 in towns. I'll try the trees next. I'm wondering if preloading might help (16GB). I'm sure the issue is 'too many mods doing too much stuff' though :)
by Shinino
05 Dec 2017, 20:51
Forum: Support
Topic: Performance Questions (Tips Welcome!)
Replies: 15
Views: 1530

Re: Performance Questions (Tips Welcome!)

Okay, I have Ordenador -- not entirely sure how to use it though :)
by Shinino
04 Dec 2017, 23:55
Forum: Support
Topic: Performance Questions (Tips Welcome!)
Replies: 15
Views: 1530

Re: Performance Questions (Tips Welcome!)

Is there a good alternative for Vurt's mods that still look good?
by Shinino
04 Dec 2017, 21:55
Forum: Support
Topic: Performance Questions (Tips Welcome!)
Replies: 15
Views: 1530

Performance Questions (Tips Welcome!)

Hi, I just set up OpenMW and loaded a ton of mods. I made sure everything is compatible and there are no obvious conflicts. I load up into Seyda Neen and I'm averaging about 20-40 FPS on a Ryzen 5 1600x and a Geforce GTX1080. I know that the performance issues are caused BY the mods, I'm looking pri...
by Shinino
04 Dec 2017, 20:01
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 41897

Re: OpenMW 0.43.0

I moved to NX9 Guards and there are no errors with that at all.

And yes, mod conflicts are definitely possible -- I run many mods :D
by Shinino
04 Dec 2017, 19:46
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 41897

Re: OpenMW 0.43.0

Still no movement or control-related errors. A few mods that don't seem to be working right: Imperial Presence (Not sure if working or not): (Warning: Dropping reference to imperial guard (invalid content file link)) Water Life (Fish aren't loading): (A lot of this: warning ab01wlgsaltdeepwarmscript...
by Shinino
04 Dec 2017, 19:31
Forum: Support
Topic: ReadDDSFile Error on launching (before menu)
Replies: 3
Views: 355

Re: ReadDDSFile Error on launching (before menu)

What's weird is that it only shows in the console window, but not in OpenMW.txt after closing the game. And I had mods that were working properly previously, but now give that error.

Also, it's before it loads any mods -- after loading the data directories.
by Shinino
04 Dec 2017, 06:37
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 41897

Re: OpenMW 0.43.0

Good catch -- I didn't import, I was installing new and manually adding mods to OpenMW. Side Note: Water Life appears to not be functioning. A lot of "warning ab01wlgsaltdeepwarmscript line 69, column 23 (PlaceItem) stray explicit reference (ignoring it)" type stuff. Also could be load order, going ...
by Shinino
04 Dec 2017, 06:22
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 41897

Re: OpenMW 0.43.0

Not an input bug, but a mod-related error:

ESM Error: String table overflow
File: I:\Mods\Less Generic NPCS\LGNPC_TelUvirith.esp
Record: SCPT
Subrecord: SCVR
Offset: 0x116e0

Could be a load order issue? I'm investigating. Still no input errors.