Search found 29 matches

by ajira2
20 Dec 2017, 11:14
Forum: General Development
Topic: Should water refractions be scaled?
Replies: 10
Views: 2819

Re: Should water refractions be scaled?

This is very cool. Please add it to OpenMW 0.44! (as an option if you wish, but I feel this should be mandatory and an option to disable it).
by ajira2
15 Dec 2017, 17:25
Forum: General
Topic: CPU and Single Core Implications
Replies: 93
Views: 20739

Re: CPU and Single Core Implications

Damn it! I just bought fx-9590 :|

It runs at 4.7 Ghz, with turbo 5Ghz

Will OpenMW 0.43 not work faster with it?
by ajira2
27 Nov 2017, 10:34
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 60496

Re: OpenMW 0.43.0

Atahualpa is cool. Your videos are great :)

Just logged in to say that.

And that I'm looking forward to 0.43

Besides, Atahualpa was a cool character in Inca2 by Coktel Vision, defunct games company.

Keep up the good work!
by ajira2
08 Nov 2017, 09:09
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 60496

Re: OpenMW 0.43.0

#3851: actors will not try to speak underwater (pain screams, battlecries, greetings, etc) - AI fix There is a NPC that is partially underwater because he has lost his pants: http://en.uesp.net/wiki/Morrowind:Hentus_Needs_Pants http://images.uesp.net//e/e0/MW-quest-Hentus_Needs_Pants.jpg #3851 can ...
by ajira2
03 Nov 2017, 16:18
Forum: General Development
Topic: [patch] new fog shader
Replies: 126
Views: 43186

Re: [patch] new fog shader

Please include it with OpenMW 0.44!
by ajira2
03 Nov 2017, 16:17
Forum: General Development
Topic: Distant objects
Replies: 19
Views: 4648

Re: Distant objects

Distant objects would be amazing. Thank you scrawl.
by ajira2
03 Nov 2017, 16:11
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 263
Views: 76754

Re: Elder-scrolls IV Oblivion

I'm also encouraging you to release the code, this will be amazing! I understand you need a break and play games from time to time, but think that if code is public while you are playing witcher3 someone is improving and advancing OpenOB :mrgreen:

Please? :geek:

Thank you for your work.
by ajira2
30 Oct 2017, 16:23
Forum: General
Topic: Render each frame in different cores.
Replies: 3
Views: 1099

Re: Render each frame in different cores.

Ohh of course, i see. My mistake. Thanks.
What areas could be threaded to speed up? Physics, sound, ai?
by ajira2
30 Oct 2017, 14:31
Forum: General
Topic: Render each frame in different cores.
Replies: 3
Views: 1099

Render each frame in different cores.

I had an idea. How about detecting the number of cores of the CPU in engine.cpp and processing each call to frame() in a different core to improve the performance? It's a good idea? Or isn't possible because dependencies between frames? I will try to compile the code, I'm starting with it. Noob. htt...