Search found 30 matches

by ajira2
28 May 2018, 10:20
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 46718

Re: OpenMW 0.44.0

I hope shadows make it into OpenMW 0.44. I'm looking forward for them.

I share the view that having shadows now will help debug them or find potential bugs *with them*, checked by multiple users in different circumstances.

Also it will help bring in new developers and modders.
by ajira2
27 Apr 2018, 10:15
Forum: Join the team
Topic: Application: x1ph0z
Replies: 6
Views: 1457

Re: Application: x1ph0z

Yes please, make a tutorial in the wiki step by step for retarded users like me on how to build it for visual studio 2017, it would be of great help.
by ajira2
19 Apr 2018, 10:21
Forum: General Development
Topic: Shadows
Replies: 299
Views: 46984

Re: Shadows

How is this progressing?

Any chance we will get shadows on OpenMW 0.44 or it's more like OpenMW 0.45?

Thank you for your good work.
by ajira2
06 Apr 2018, 10:56
Forum: Feature Requests and Suggestions
Topic: Ambient Occlusion in Morrowind
Replies: 11
Views: 1706

Re: Ambient Occlusion in Morrowind

Thank you for your answers, yes I was refering to SSAO and HBAO (which one is better?) EffectCompositor would be amazing, I hope scrawl or someone knowledgeable has time for this in the future. PS: I'm sure god rays would look amazing :) PS2: Judging by this image seems that HBAO is superior to SSAO...
by ajira2
05 Apr 2018, 13:11
Forum: Feature Requests and Suggestions
Topic: Ambient Occlusion in Morrowind
Replies: 11
Views: 1706

Ambient Occlusion in Morrowind

Is feasible this feature in Morrowind? As an optional checkbox in GUI adjust graphics? I imagine adjusting graphics in Morrowind with predefined settings like low, medium, high and ultra and with ultra the checkbox of ambient occlusion gets checked automatically? What do you think of it? http://medi...
by ajira2
02 Feb 2018, 15:51
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 271
Views: 79754

Re: Elder-scrolls IV Oblivion

How does it go?

Any progress?

Please release the code so others can check it out, in this way it will advance much more faster :)
by ajira2
31 Jan 2018, 12:37
Forum: General
Topic: openMW(-OP) is on Kickstarter? Err...
Replies: 24
Views: 7418

Re: openMW(-OP) is on Kickstarter? Err...

Okay, thank you for the info. I will not donate, then.
by ajira2
30 Jan 2018, 20:16
Forum: General
Topic: openMW(-OP) is on Kickstarter? Err...
Replies: 24
Views: 7418

Re: openMW(-OP) is on Kickstarter? Err...

Is this legit?

I want to donate, but I read somewhere OpenMW doesn't accept money?

There has been a change in policy or is just a scam?
by ajira2
08 Jan 2018, 14:05
Forum: General
Topic: CPU and Single Core Implications
Replies: 93
Views: 21587

Re: CPU and Single Core Implications

I can't find the performance patch with optimized assets or something like that.

Used to be in this thread, right?

Please can you repost it?
by ajira2
29 Dec 2017, 15:47
Forum: General
Topic: CPU and Single Core Implications
Replies: 93
Views: 21587

Re: CPU and Single Core Implications

I use now nvidia gtx 690.. We'll see how it goes with cpu fx 9590 and new liquid cooling (incoming) Ill try vurts grass and that performance mod. Im planning on buying 2 1080 gtx ti in sli and i plan to beat the crap out of openmw xD i hope i will get 60fps everywhere with 5 cells or so loaded or mo...