Search found 108 matches

by drummyfish
06 Dec 2017, 22:29
Forum: Development
Topic: Should water refractions be scaled?
Replies: 10
Views: 2145

Re: Should water refractions be scaled?

Thank you for the feedback, I've made a PR to make this an optional setting. I keep liking this effect more and more, it really adds realism, for example look how this oar is "broken".

Image

Image
by drummyfish
06 Dec 2017, 20:55
Forum: Support
Topic: Distant land
Replies: 2
Views: 406

Re: Distant land

Also increase viewing distance from 6666 to like 666666.

Also note what's written in the header - it's better to make changes to your settings.cfg file rather than settings-default.cfg.
by drummyfish
06 Dec 2017, 19:57
Forum: News
Topic: OpenMW 0.43.0 Released!
Replies: 24
Views: 3647

Re: OpenMW 0.43.0 Released!

raevol wrote:
06 Dec 2017, 19:47
Hmm, aside from "translate stuff and post it here" I honestly am not sure. That's a better question for one of our other translators?
Yeah sure, I mean anyone who's responsible for translations, feel free to contact or redirect me.
by drummyfish
06 Dec 2017, 19:39
Forum: Development
Topic: Should water refractions be scaled?
Replies: 10
Views: 2145

Should water refractions be scaled?

I found this on reddit: https://i.imgur.com/NjVdSyv.jpg Should we do it? Here's how diff --git a/apps/openmw/mwrender/water.cpp b/apps/openmw/mwrender/water.cpp index c4dffb7..991de1b 100644 --- a/apps/openmw/mwrender/water.cpp +++ b/apps/openmw/mwrender/water.cpp @@ -272,6 +272,10 @@ public: void s...
by drummyfish
06 Dec 2017, 19:34
Forum: News
Topic: OpenMW 0.43.0 Released!
Replies: 24
Views: 3647

Re: OpenMW 0.43.0 Released!

raevol wrote:
06 Dec 2017, 19:13
If you have the time and motivation, yes! :) If it's a language there's more than one person speaking it, and unless you're both already part of the community, we need the translation!
Great, just send me instructions on what to do or texts you want translated and I'm on it =)
by drummyfish
06 Dec 2017, 13:55
Forum: News
Topic: OpenMW 0.43.0 Released!
Replies: 24
Views: 3647

Re: OpenMW 0.43.0 Released!

Czech community members step up! Think I may be the only one :) Though that's what I'd like to address via the potential translations. Even simple things like translated FAQ could bring more people from search engines etc. EDIT: I'm just reading through FAQ and I think a few things might need updat...
by drummyfish
06 Dec 2017, 12:39
Forum: News
Topic: OpenMW 0.43.0 Released!
Replies: 24
Views: 3647

Re: OpenMW 0.43.0 Released!

Would we want the website and video subtitles translated to Czech language? I have some spare time and like translating and would be willing to do it, but we're a small country, so I don't know if there would even be demand for it.
by drummyfish
06 Dec 2017, 00:27
Forum: Development
Topic: Bug #4241
Replies: 13
Views: 1261

Re: Bug #4241

You can replace the to_str stuff by including <osg/io_utils> then e.g. cout << vec3 << std::endl; . I assume this is in a separate header to not make every file depend on iostream. Nice, I thought there had to be something like this. I like my lib though because for example I try to output the stuf...
by drummyfish
05 Dec 2017, 23:05
Forum: Support
Topic: OpenMW not working
Replies: 5
Views: 398

Re: OpenMW not working

No problem, glad it works now, it's good to have this solution posted here for people whom google may bring here in the future.
by drummyfish
05 Dec 2017, 22:06
Forum: Support
Topic: OpenMW not working
Replies: 5
Views: 398

Re: OpenMW not working

Thanks, I don't have Windows 10 so I can't test this, but I've found that changing ownership of the folder might help, try it out on the folder (D:\Morrowind\Data files) - if it keeps failing, check in the console if it's still on the same folder. (Also there was a bug in the Boost library the game ...