Search found 24 matches

by MinerMan60101
18 Jul 2018, 16:23
Forum: Editor Development
Topic: Terrain Editing
Replies: 125
Views: 28921

Re: Terrain Editing

Awesome! This is a feature I really wanted from OpenCS!
by MinerMan60101
18 Jul 2018, 01:32
Forum: Editor Development
Topic: Terrain Editing
Replies: 125
Views: 28921

Re: Terrain Editing

I have a question/suggestion on terrain editing: what happens when you try to edit terrain on the border of loaded cells? In vanilla CS when there's a cutoff (like on the edge of a TR Exterior claim) it acts all derpy and tries to connect the edited terrain with the wilderness cells, often being agg...
by MinerMan60101
17 Jul 2018, 23:17
Forum: Content Development
Topic: OpenMW CS - Merge
Replies: 35
Views: 5455

Re: Openmwcs-merge

Further comments from TR devs here:
https://www.tamriel-rebuilt.org/forum/o ... t-comments
by MinerMan60101
31 Mar 2018, 20:11
Forum: Feature Requests and Suggestions
Topic: My Dumb Post 1.0 Requests
Replies: 6
Views: 2129

Re: My Dumb Post 1.0 Requests

For Music, I think it could be filtered in much the same way Dialogue is. First by region, and then also be the start of a name of the cell up to and not including the first comma (I.e. Vivec, Foreign Quarter would have the same filter as Vivec)
by MinerMan60101
30 Mar 2018, 00:19
Forum: Feature Requests and Suggestions
Topic: BSA Load order in launcher
Replies: 0
Views: 1043

BSA Load order in launcher

Registering .bsa's is an annoying thing, that confuses many trying to install TR or other mods using bsa's (See Tamriel Data comment section on nexus: very terribad), and having to reimport the ini makes it even worse. A solution: have a section in the mod load order tab of the launcher that is for ...
by MinerMan60101
02 Mar 2018, 00:51
Forum: Feature Requests and Suggestions
Topic: Configure where the auto-generated OpenMW folder is
Replies: 0
Views: 2063

Configure where the auto-generated OpenMW folder is

OpenMW automatically generates a folder in Documents\My Games\OpenMW (on PC at least) in which it stores important config files, saves, and screenshots. I would like to be able to decide where it looks for these things, and my idea for how it does that is a specifically named config file in the same...
by MinerMan60101
01 Feb 2018, 02:37
Forum: Feature Requests and Suggestions
Topic: MCP-like menu
Replies: 36
Views: 16022

Re: MCP-like menu

Thunderforge wrote:
30 Jan 2018, 05:49
Possibly some settings for the Graphics pane, and Distant Terrain settings, but I decided to save them until later, since they are more complex features and I wanted to make sure that we were okay with these as-is.
Ah, that's understandable.
by MinerMan60101
30 Jan 2018, 03:09
Forum: Feature Requests and Suggestions
Topic: MCP-like menu
Replies: 36
Views: 16022

Re: MCP-like menu

That looks awesome! I think that this is really great to have. Are there any other settings that need to be put on there?
by MinerMan60101
01 Jan 2018, 20:57
Forum: General
Topic: 2018
Replies: 21
Views: 9048

Re: 2018

What you guys should do, is have someone make posts on Tamriel Rebuilt and Project Tamriel's forums asking what features they would want from OpenMW post-1.0.
by MinerMan60101
01 Jan 2018, 18:14
Forum: General
Topic: 2018
Replies: 21
Views: 9048

Re: 2018

Hooray! I am looking forward to post-1.0, as that is when all of the cool features can get added, and crazier feature requests will be taken