Search found 39 matches

by Deltaxus
10 Sep 2017, 20:27
Forum: Support
Topic: SSDs and textures
Replies: 12
Views: 2118

Re: SSDs and textures

Actually there are certain things (e.g. sounds, random creature spawns and scripted events) that we don't preload because they're hard to predict, so using a slow drive can lead to momentary framedrops as things are loaded in. Okay, acknowledged - thanks for the correction, I have yet to grasp the ...
by Deltaxus
10 Sep 2017, 11:04
Forum: Support
Topic: SSDs and textures
Replies: 12
Views: 2118

Re: SSDs and textures

Code: Select all

Even if you're on a laptop, if it has a Nvidia Pascal GPU (GT[SX]? 10xx) it'll also manage to use the correct GPU without being explicitly told to.
I write this text on a gaming laptop with a gtx1060, I had to choose the graphics processing unit for OpenMW manually.
by Deltaxus
10 Sep 2017, 08:51
Forum: Support
Topic: SSDs and textures
Replies: 12
Views: 2118

Re: SSDs and textures

If you have a Nvidia Card there is usually an option "Run with graphics processor" in the context menu. If it isn't there, open up the NVidia Control Panel , select "Add 'Run with graphics processor' to the Context Menu". There is certainly a similar option for AMD cards available.
by Deltaxus
10 Sep 2017, 01:21
Forum: Support
Topic: SSDs and textures
Replies: 12
Views: 2118

Re: SSDs and textures

I forgot to mention; make sure to run OpenMW with your graphics processor and not your CPU. At least Windows wont choose it automatically.
by Deltaxus
09 Sep 2017, 14:00
Forum: Support
Topic: SSDs and textures
Replies: 12
Views: 2118

Re: SSDs and textures

Any stuttering you experience is not related to having either your game files or OpenMW on a SSD or not. A SSD simply leads to a reduced loading times, not an actual performance boost.
by Deltaxus
08 Sep 2017, 01:03
Forum: General Development
Topic: Distant objects
Replies: 19
Views: 4229

Re: Distant objects

I don't know much about graphics programming, would one of those approaches eventually allow to load a map the size of Tamriel seamlessly
into one worldspace ?
by Deltaxus
07 Sep 2017, 19:27
Forum: Off Topic
Topic: TreeIt - almost Speedtree for free
Replies: 12
Views: 5149

Re: TreeIt - almost Speedtree for free

Ironically, BGS just tweeted this http://www.pcgamer.com/from-the-elder-s ... come-from/ some hours ago.
by Deltaxus
07 Sep 2017, 14:57
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 256
Views: 71073

Re: Elder-scrolls IV Oblivion

Little update; As there is no way to properly render Cyrodiil atm, I can't truly verify the functionality of reversed functions. I will simply pretend as if Cyrodiil is already there. Means, for testing purposes, create a cmd line application which allows to test as many as possibly game mechanics a...
by Deltaxus
05 Sep 2017, 19:55
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 256
Views: 71073

Re: Elder-scrolls IV Oblivion

I'm familiar with Bison, I was just saying that you shouldn't be thrown off by: "save it for post 1.0". If you want to do it, go ahead. That's exactly what I was hoping to hear :) What about OBSE? I think that TES4 implementation somehow should be support it. There are a bunch of mods (~1000 on Nex...
by Deltaxus
04 Sep 2017, 19:43
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 256
Views: 71073

Re: Elder-scrolls IV Oblivion

Writing it once is prototype code, to get you to from A to B... once you understand what is going on, then you can re-write it properly. I think at this point in 'the game', it is the rapid development of features and gaining knowledge to do it right later. As psi29a stated, the work would be build...