Search found 59 matches

by mattwla
24 Jul 2017, 01:39
Forum: General Development
Topic: What are the rules for referencing game assets?
Replies: 3
Views: 1242

What are the rules for referencing game assets?

So, I just started messing with OpenMW source, I am enjoying myself! I have some ideas for adding functionality, not for the main OpenMW branch but for myself and friends and maybe others who might be interested. One such idea is tweaking AI behavior depending on what class they are (farmer, assassi...
by mattwla
19 Jul 2017, 17:04
Forum: Support
Topic: Compiled windows x64 build, crashes on launch. Any tips on solving this?
Replies: 9
Views: 1575

Re: Compiled windows x64 build, crashes on launch. Any tips on solving this?

This is some great info, thanks so much. I think you are probably right regarding the issues stemming from building release instead of debug versions.

What advantage does the debug version offer? More feedback about runtime stuff?

Thanks again, this info is really helping me get on track.
by mattwla
19 Jul 2017, 15:33
Forum: Support
Topic: Compiled windows x64 build, crashes on launch. Any tips on solving this?
Replies: 9
Views: 1575

Re: Compiled windows x64 build, crashes on launch. Any tips on solving this?

I right clicked in the repo I cloned and choose the git bash option, than copied and pasted the command line in the tutorial (I had the same visual studio and the same windows edition). Does the script require any user input? I don't recall having to move it along at all. I was away from the compute...
by mattwla
19 Jul 2017, 13:11
Forum: Support
Topic: Compiled windows x64 build, crashes on launch. Any tips on solving this?
Replies: 9
Views: 1575

Re: Compiled windows x64 build, crashes on launch. Any tips on solving this?

Thanks for the info and thanks for your work on the script, The script might not have executed properly on my machines. On both computers I have built OpenMW on, I had to manually add the PATH environment variables for cmake to find the dependencies, which I think the script is supposed to do. Any i...
by mattwla
18 Jul 2017, 16:16
Forum: Support
Topic: Compiled windows x64 build, crashes on launch. Any tips on solving this?
Replies: 9
Views: 1575

Re: Compiled windows x64 build, crashes on launch. Any tips on solving this?

Wow I think I got it. For those who end up here trying to sort out similar issues: Here is all the stuff I did, I did not go about it scientifically so I am not sure which steps are key and which were pointless. I deleted all my build stuff, starting from scratch. I ran cmake again, this time I set ...
by mattwla
18 Jul 2017, 14:19
Forum: Support
Topic: Compiled windows x64 build, crashes on launch. Any tips on solving this?
Replies: 9
Views: 1575

Re: Compiled windows x64 build, crashes on launch. Any tips on solving this?

So, an update: I copied all the dll files from a known working openmw and it worked. But now the launcher exe doesn't work, and shoots this error message http://imgur.com/a/qarGP this was preventing me from setting proper load order, and when I worked around it to launch openmw exe again I am greeti...
by mattwla
18 Jul 2017, 14:16
Forum: Support
Topic: Compiled windows x64 build, crashes on launch. Any tips on solving this?
Replies: 9
Views: 1575

Compiled windows x64 build, crashes on launch. Any tips on solving this?

Here is a screenshot of what happens, is there a crash log I could find to gleam some info?

http://imgur.com/a/pe4ly

Thanks,
by mattwla
17 Jul 2017, 22:39
Forum: Support
Topic: What are the "Static" options for in CMake?
Replies: 6
Views: 1238

Re: What are the "Static" options for in CMake?

Thanks for the link, it really clarified things! In the public releases of openmw is static or dynamic used? Or a mix?
by mattwla
17 Jul 2017, 22:01
Forum: Support
Topic: What are the "Static" options for in CMake?
Replies: 6
Views: 1238

What are the "Static" options for in CMake?

Spent the evening building and compiling the win64 openmw. Things are finally going well, I've learned a lot. I notice cmake has options for each dependency to make them static, such as "BOOST_STATIC" or "SDL2_STATIC" What do these options do? My cmake seemed to generate fine without them. Thanks,