Search found 45 matches

by mattwla
02 Dec 2017, 17:23
Forum: Models & Textures
Topic: Issue #3185 - finding a suitable NPC model
Replies: 36
Views: 7365

Re: Issue #3185 - finding a suitable NPC model

I am curious what the status on this issue is, thanks!
by mattwla
21 Nov 2017, 15:33
Forum: Support
Topic: Launcher: Entry Point Not Found
Replies: 5
Views: 275

Re: Launcher: Entry Point Not Found

Is this an error during linking or an error while trying to launch an exe?
by mattwla
06 Nov 2017, 00:19
Forum: Development
Topic: Adding new info to save files
Replies: 0
Views: 153

Adding new info to save files

Hi, I've been adding some new AI packages to my personal openmw fork. I want to start allowing the state of these packages to be saved in a save game but I am not sure about the best way to proceed. This is for my own personal project not for the master openmw branch. The obvious solution is to look...
by mattwla
03 Nov 2017, 13:04
Forum: Organisation and Planning
Topic: Principles and Vision
Replies: 48
Views: 5666

Re: Principles and Vision

Ah, I have heard that, I wasn't sure how official that goal was. Thanks for sharing.
by mattwla
03 Nov 2017, 13:04
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 257
Views: 32196

Re: OpenMW 0.43.0

This release is a massive improvement in speed and stability, I seriously could not believe the difference from the last nightlies to this latest RC1, since I thought no optimization had been done on OpenMW yet. Worth mentioning is that I run the RC and release builds with full optimization flags a...
by mattwla
01 Nov 2017, 00:49
Forum: Organisation and Planning
Topic: Principles and Vision
Replies: 48
Views: 5666

Re: Principles and Vision

This thread has been an interesting read. Here is my perspective on what's going on: OpenMW is open source. If someone wants to add a feature, they can add it with their own fork, and if they don't want to get anyones approval they can swap over to their own repo and release their own spins on the e...
by mattwla
20 Oct 2017, 11:58
Forum: Support
Topic: Windows x64 build runs fine in release but crashes in debug, pic of debugger attached.
Replies: 2
Views: 253

Re: Windows x64 build runs fine in release but crashes in debug, pic of debugger attached.

Thanks, good to know that the warnings might be a red herring. Are records things being read from the esm and esps or is it data being loaded from the save? Or is it something else entirely? As for the trillions of records... any idea what could cause that? I'm assuming there aren't actually trillio...
by mattwla
20 Oct 2017, 01:03
Forum: Support
Topic: Windows x64 build runs fine in release but crashes in debug, pic of debugger attached.
Replies: 2
Views: 253

Windows x64 build runs fine in release but crashes in debug, pic of debugger attached.

A picture is worth a thousand words so I have uploaded a screenshot of the relevant VS debugger screen. https://imgur.com/a/epRFU The error I get on crash is: Unhandled exception thrown: read access violation. _Parent_proxy was 0xFFFFFFFFFFFFFFF7. crash happens when I try to load a game, main menu r...
by mattwla
14 Oct 2017, 22:16
Forum: Support
Topic: Merged latest master with my own .42 build (which has my own modified UI), now tab key won't work as bind.
Replies: 6
Views: 404

Re: Merged latest master with my own .42 build (which has my own modified UI), now tab key won't work as bind.

Add a debug output here to print the name of the widget. Hi, thanks again for the tip, turns out it was the mini map intercepting tab. And to test I hid the minimap, and tab now works. Now I notice that the mini map just shows black. I am guessing this is a problem without how I manually merged. I ...
by mattwla
14 Oct 2017, 14:46
Forum: Support
Topic: Merged latest master with my own .42 build (which has my own modified UI), now tab key won't work as bind.
Replies: 6
Views: 404

Re: Merged latest master with my own .42 build (which has my own modified UI), now tab key won't work as bind.

Thanks for the tip, after messing around with debugging for while it seems like the program gets stuck in this loop https://github.com/OpenMW/openmw/blob/master/apps/openmw/mwgui/keyboardnavigation.cpp#L256 After I press tab, and only seems to leave if I enter or leave a cell, then when I press tab ...