Search found 49 matches

by mattwla
04 Dec 2017, 02:59
Forum: Content Development Section
Topic: Assets for a total conversion... namely character models.
Replies: 6
Views: 1176

Re: Assets for a total conversion... namely character models.

An update to Antares skeleton, I was informed that the skeleton is actually owned by Beth, it is used for shadow casting in game I guess.

There have been some solid suggestions here and I've got some leads to follow now. Thanks for the help all.
by mattwla
03 Dec 2017, 15:09
Forum: Content Development Section
Topic: Assets for a total conversion... namely character models.
Replies: 6
Views: 1176

Re: Assets for a total conversion... namely character models.

Hm, so a modder by the name of Antares released this tutorial which comes with a skeleton rigged for animation https://www.nexusmods.com/morrowind/mods/44187/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fmoddescription%2F%3Fid%3D44187%26preview%3D&pUp=1 In my time working with M...
by mattwla
03 Dec 2017, 03:31
Forum: Content Development Section
Topic: Assets for a total conversion... namely character models.
Replies: 6
Views: 1176

Re: Assets for a total conversion... namely character models.

Thanks for the info, I will look into those resources. Also, I do hope this becomes a game that actually gets played!
by mattwla
02 Dec 2017, 17:29
Forum: Content Development Section
Topic: Assets for a total conversion... namely character models.
Replies: 6
Views: 1176

Assets for a total conversion... namely character models.

Hi everyone, I've been working on a stand alone game using the OpenMW engine, I don't have a heck of a lot to show yet but here is some info for those curious Work in progress itch.io page https://mattwla.itch.io/greylock?secret=sIzB390fVpLJoMu870pYUXc My skillset is in programming, not in 3d art, s...
by mattwla
02 Dec 2017, 17:23
Forum: Models & Textures
Topic: Issue #3185 - finding a suitable NPC model
Replies: 39
Views: 9289

Re: Issue #3185 - finding a suitable NPC model

I am curious what the status on this issue is, thanks!
by mattwla
21 Nov 2017, 15:33
Forum: Support
Topic: Launcher: Entry Point Not Found
Replies: 5
Views: 479

Re: Launcher: Entry Point Not Found

Is this an error during linking or an error while trying to launch an exe?
by mattwla
06 Nov 2017, 00:19
Forum: Development
Topic: Adding new info to save files
Replies: 0
Views: 253

Adding new info to save files

Hi, I've been adding some new AI packages to my personal openmw fork. I want to start allowing the state of these packages to be saved in a save game but I am not sure about the best way to proceed. This is for my own personal project not for the master openmw branch. The obvious solution is to look...
by mattwla
03 Nov 2017, 13:04
Forum: Organisation and Planning
Topic: Principles and Vision
Replies: 50
Views: 10255

Re: Principles and Vision

Ah, I have heard that, I wasn't sure how official that goal was. Thanks for sharing.
by mattwla
03 Nov 2017, 13:04
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 45406

Re: OpenMW 0.43.0

This release is a massive improvement in speed and stability, I seriously could not believe the difference from the last nightlies to this latest RC1, since I thought no optimization had been done on OpenMW yet. Worth mentioning is that I run the RC and release builds with full optimization flags a...
by mattwla
01 Nov 2017, 00:49
Forum: Organisation and Planning
Topic: Principles and Vision
Replies: 50
Views: 10255

Re: Principles and Vision

This thread has been an interesting read. Here is my perspective on what's going on: OpenMW is open source. If someone wants to add a feature, they can add it with their own fork, and if they don't want to get anyones approval they can swap over to their own repo and release their own spins on the e...