Search found 419 matches

by Thunderforge
18 Sep 2018, 03:22
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 67
Views: 4617

Re: List of (other) FOSS game engine replacement projects

ScummVM and its sister project ResidualVM should certainly be added to the list, as they are both FOSS game engine recreations, primarily for the SCUMM and GrimE engines, but including others as well. Also OpenKeeper for Dungeon Keeper II (and as a side note, it's the only active game engine recrea...
by Thunderforge
14 Sep 2018, 20:01
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 67
Views: 4617

Re: List of (other) FOSS game engine replacement projects

klorax wrote:
14 Sep 2018, 19:58
Did a quick test, this is what it looks like on GitLab (probably same for the md version)
I don't suppose it also allows for making columns sortable? Might be nice to sort by name, license, or language.
by Thunderforge
14 Sep 2018, 19:14
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 67
Views: 4617

Re: List of (other) FOSS game engine replacement projects

Can Markdown do tables? That might be a nicer way to organize things.

Also, if we are hosting this on version control, then there is no need for a "last updated" because you can see the history of each line.
by Thunderforge
14 Sep 2018, 19:12
Forum: Mod Compatibility
Topic: [TC] - Arktwendt
Replies: 22
Views: 3300

Re: [TC] - Arktwendt

Great to see a detailed playthrough of this!

If these are bugs due to OpenMW, please file some bug reports on out issue tracker.
by Thunderforge
14 Sep 2018, 19:00
Forum: Support
Topic: Can't install on macOS
Replies: 3
Views: 283

Re: Can't install on macOS

What is the screen you see right before this? This might be trying to get the installation of Morrowind, but I'm not sure.
by Thunderforge
14 Sep 2018, 04:54
Forum: News
Topic: What to expect in the future
Replies: 16
Views: 2101

Re: What to expect in the future

This part could be solved by letting people compile their own packs in lists which are then available on the site. Ideally that would need a registration system, but if that's too much of a bother, I'm sure that tossing all the mod IDs in the URL as GET variables would be an option too - though tha...
by Thunderforge
14 Sep 2018, 00:08
Forum: Feature Requests and Suggestions
Topic: Stuck in geometry
Replies: 4
Views: 418

Re: Stuck in geometry

You can always do the following to get out of a stuck situation: Open the console and enter the command tcl With collisions off, you'll move around as if you were levitating, but will move through walls and such Move away from your stuck area to somewhere safe Open the console and enter the command ...
by Thunderforge
13 Sep 2018, 15:07
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 507
Views: 189381

Re: [WIP] Android port testing

I'm excited to see that development in an OpenMW fork has had so much interest that it's climbed to over 50 pages! However, this presents a lot of challenges. It's difficult to find specific information and to follow conversations when there are parallel conversations about feature development and s...
by Thunderforge
12 Sep 2018, 02:32
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 67
Views: 4617

Re: List of (other) FOSS game engine replacement projects

There's OpenRA , an engine recreation for the early Command & Conquer games: Tiberian Dawn, Red Alert, Dune 2000 (uses the same engine, but not a C&C game), and work in progress on Tiberian Sun. It's quite far along in development. And there's one of the earlier successes with engine replacements: E...
by Thunderforge
12 Sep 2018, 02:24
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 507
Views: 189381

Re: [WIP] Android port testing

he wrote that he made the port many years ago, but since bethesda threatened and wrote angry letters to him, he left with github So that there is no misunderstanding: the result was that Bethesda is okay with an Android port of OpenMW (and they recognize that as a GPL engine-recreation that does no...