Search found 90 matches

by Jemolk
28 Jan 2018, 20:00
Forum: General
Topic: OpenMW Self Enchanting Formula
Replies: 2
Views: 1410

Re: OpenMW Self Enchanting Formula

Incidentally, this is also the vanilla formula. Without massive fortification of Enchant skill, Int or Luck, you're generally going to fail any really powerful enchantments. It's kinda dumb. If you want to resolve this without modding the chances, you can always make a spell to fortify Enchant 100pt...
by Jemolk
26 Jan 2018, 05:35
Forum: Off Topic
Topic: Thoughts on game mechanics in Morrowind
Replies: 28
Views: 6595

Re: Thoughts on game mechanics in Morrowind

Neloth has that stupid pad because there is no levitation in Skyrim at all. Basically, they needed levitation, but were for some silly reason adamant about not making it an available spell, so instead they made a device because game mechanics basically. The main reason they ditched levitation is be...
by Jemolk
25 Jan 2018, 07:54
Forum: Mod Compatibility
Topic: Logic and (&&) is unsupported?
Replies: 29
Views: 5895

Re: Logic and (&&) is unsupported?

On Windows, programs always search for DLLs in their own directory first, no matter where they would usually be. A good reason for the program to be installed into Program Files, where it itself can't write to without admin privileges. That's been known to cause people absolutely nightmarish headac...
by Jemolk
25 Jan 2018, 07:27
Forum: Off Topic
Topic: Thoughts on game mechanics in Morrowind
Replies: 28
Views: 6595

Re: Thoughts on game mechanics in Morrowind

raevol wrote:
25 Jan 2018, 05:33
Jemolk wrote:
24 Jan 2018, 19:46
Talrivian's State-Based HP: http://mw.modhistory.com/download-61-6521

Linora's Levelling Mod: http://mw.modhistory.com/download-15-12299
Thank you!!
You're quite welcome! Glad I could help!
by Jemolk
25 Jan 2018, 07:25
Forum: Off Topic
Topic: Thoughts on game mechanics in Morrowind
Replies: 28
Views: 6595

Re: Thoughts on game mechanics in Morrowind

But the problem with that is, the Telvanni wouldn't do that. They would if they had reason to. If you had something to offer them, like Divayth Fyr who would want to study your case of corprus, or might be interested in a Dwemer artifact you're offering. Surely they have to go down to the lower flo...
by Jemolk
24 Jan 2018, 21:28
Forum: Off Topic
Topic: Thoughts on game mechanics in Morrowind
Replies: 28
Views: 6595

Re: Thoughts on game mechanics in Morrowind

But of course, you can't have a place like that be so integral to the plot and have non-mages not be allowed. Hence my point, "we need you to be a mage even if you didn't roll one, so here's a workaround to get you through regardless". I'd like to see those places be redesigned so that all the impo...
by Jemolk
24 Jan 2018, 19:46
Forum: Off Topic
Topic: Thoughts on game mechanics in Morrowind
Replies: 28
Views: 6595

Re: Thoughts on game mechanics in Morrowind

More and more thoughtful input, thank you guys! It's always good to hear agreements and counter-arguments, to understand how other people enjoy things. I have my ways, but I'm only one person! Talrivian's State-based HP and Linora's Levelling Mod x5 First, it's funny how so many mods have Vancian n...
by Jemolk
24 Jan 2018, 04:21
Forum: Off Topic
Topic: Thoughts on game mechanics in Morrowind
Replies: 28
Views: 6595

Re: Thoughts on game mechanics in Morrowind

For my part, I actually like that weight has actual meaning in Morrowind. Better that than simply being an arbitrary cap on how much junk you can carry IMHO. If it's the latter, may as well remove it altogether, because that's just an annoyance. At least this way it has an impact before you hit a ma...
by Jemolk
11 Jan 2018, 00:36
Forum: Mod Compatibility
Topic: Fixes for Uvirith's Legacy
Replies: 19
Views: 4037

Re: Fixes for Uvirith's Legacy

No, UL 3.53 doesn't fix the problems addressed in the patches, but the patch is compatible. I'll try to fix what I can for UL 3.54. I'm not currently working on it, but I am tracking all bugs reported in this thread. Fair. Thanks for the update! However, there's not much I can do about broken Force...
by Jemolk
30 Dec 2017, 18:07
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 50
Views: 13297

Re: Undo the alleged MCP "fix" for Absorb spell reflection

It actually is harder, unless they're 100% resistant to Magicka, Fire, Frost, Shock and Poison Reflect costs as much as all these resist spells combined, which I implied by 100% resistant (well, maybe a bit lower if you also add paralysis). But what I wanted to say is that, as you said, you can't a...