Search found 85 matches

by Jemolk
24 Jan 2018, 21:28
Forum: Off Topic
Topic: Thoughts on game mechanics in Morrowind
Replies: 28
Views: 5763

Re: Thoughts on game mechanics in Morrowind

But of course, you can't have a place like that be so integral to the plot and have non-mages not be allowed. Hence my point, "we need you to be a mage even if you didn't roll one, so here's a workaround to get you through regardless". I'd like to see those places be redesigned so that all the impo...
by Jemolk
24 Jan 2018, 19:46
Forum: Off Topic
Topic: Thoughts on game mechanics in Morrowind
Replies: 28
Views: 5763

Re: Thoughts on game mechanics in Morrowind

More and more thoughtful input, thank you guys! It's always good to hear agreements and counter-arguments, to understand how other people enjoy things. I have my ways, but I'm only one person! Talrivian's State-based HP and Linora's Levelling Mod x5 First, it's funny how so many mods have Vancian n...
by Jemolk
24 Jan 2018, 04:21
Forum: Off Topic
Topic: Thoughts on game mechanics in Morrowind
Replies: 28
Views: 5763

Re: Thoughts on game mechanics in Morrowind

For my part, I actually like that weight has actual meaning in Morrowind. Better that than simply being an arbitrary cap on how much junk you can carry IMHO. If it's the latter, may as well remove it altogether, because that's just an annoyance. At least this way it has an impact before you hit a ma...
by Jemolk
11 Jan 2018, 00:36
Forum: Mod Compatibility
Topic: Fixes for Uvirith's Legacy
Replies: 19
Views: 3300

Re: Fixes for Uvirith's Legacy

No, UL 3.53 doesn't fix the problems addressed in the patches, but the patch is compatible. I'll try to fix what I can for UL 3.54. I'm not currently working on it, but I am tracking all bugs reported in this thread. Fair. Thanks for the update! However, there's not much I can do about broken Force...
by Jemolk
30 Dec 2017, 18:07
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 50
Views: 11531

Re: Undo the alleged MCP "fix" for Absorb spell reflection

It actually is harder, unless they're 100% resistant to Magicka, Fire, Frost, Shock and Poison Reflect costs as much as all these resist spells combined, which I implied by 100% resistant (well, maybe a bit lower if you also add paralysis). But what I wanted to say is that, as you said, you can't a...
by Jemolk
27 Dec 2017, 20:19
Forum: Discuss the Site
Topic: We appear to have acquired a spambot
Replies: 1
Views: 588

We appear to have acquired a spambot

Not sure exactly where to put this, but there appears to be a Russian spambot posting in tons and tons of threads. I can't read the Cyrillic characters, but it appears to be the same thing posted over and over again by someone called NOdex, frequently multiple times in a single thread. Can someone p...
by Jemolk
27 Dec 2017, 17:01
Forum: Mod Compatibility
Topic: Selection of mod compatibility statuses
Replies: 13
Views: 3481

Re: Selection of mod compatibility statuses

master_index - works The official master index addon is rather dirty ( unrelated incorrect GMST, it changes a few npc that have nothing to do with propylon indexes) I've switched to this one : https://www.nexusmods.com/morrowind/mods/43931/? I'm rather partial to this: http://download.fliggerty.com...
by Jemolk
27 Dec 2017, 16:36
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 50
Views: 11531

Re: Undo the alleged MCP "fix" for Absorb spell reflection

Out of curiosity, how are you supposed to deal with enemies with 100% (or nearly 100%) reflect as a pure mage? Even with the vanilla reflect mechanic, you can't actually do any damage and you're just ensuring that you don't get damaged either. Luckily, the only opponent with over 50% reflect in Mor...
by Jemolk
23 Dec 2017, 04:51
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 50
Views: 11531

Re: Undo the alleged MCP "fix" for Absorb spell reflection

Theres a PR that was merged, that makes eaten ingredients strength and duration effects to be based on skills. With a high enough skill, eating a mere ingredient can outvalue any premade potions. Doesnt make sense in my opinion, eating a bread/mudcrab meat with a high skill can restore my fatigue m...
by Jemolk
22 Dec 2017, 00:31
Forum: Mod Compatibility
Topic: Selection of mod compatibility statuses
Replies: 13
Views: 3481

Re: Selection of mod compatibility statuses

Thanks, didn't know that. Multimark is more important so I'd rather keep it and give up on Missing Bounds. Will edit comment above. Did Missing Bound work for you when Multimark is not present? Haven't actually tested it myself, I just hang around the forums quite a bit, spotted the thread and noti...