Search found 224 matches

by Jemolk
26 Nov 2019, 03:39
Forum: Off Topic
Topic: What's your favorite in-game book?
Replies: 7
Views: 3084

Re: What's your favorite in-game book?

The vampires in works where women find the vampires attractive are made to seem attractive. That's like wondering why men like elf women in things with sexualised elf women - you put attractive characters in a thing and people will find them attractive. Yup. Make sexy vampires, and people attracted...
by Jemolk
21 Nov 2019, 07:50
Forum: Content Development
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 49
Views: 27609

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

The big concern. Capping at 75 + an effect would prevent me from advancing in any faction right? Factions require a certain base skill level for advancement, up to 90 for the final one. does this mod make it so you can become the head of a faction? That's actually not exactly how it works. Okay, so...
by Jemolk
15 Nov 2019, 06:42
Forum: Mod Compatibility
Topic: I own MW but can I download with no PC???
Replies: 2
Views: 960

Re: I own MW but can I download with no PC???

That might indeed be difficult to do with Steam. Steamcmd is a thing, but it may not be the easiest to run on Android, based on what Jodiwe said above me. I have no idea what to do about that, I haven't dealt with Steam in ages honestly. I do know, though, the GOG offline installers can be downloade...
by Jemolk
18 Oct 2019, 08:53
Forum: Mod Compatibility
Topic: UL or ROHT
Replies: 2
Views: 808

Re: UL or ROHT

Is there a compatability patch that is needed between Ulvirith's Legacy or Rise of house Telvani? I'm running the most current version of both of those mods and the patch for those two but I've noticed in open morrowind that a couple of npc's have drifted but not sure of the cause (almaroosen sits ...
by Jemolk
18 Oct 2019, 08:43
Forum: Feature Requests and Suggestions
Topic: [Suggestions] Quick Equipping For Equipment and Tools (+ Other QoL)
Replies: 4
Views: 1171

Re: [Suggestions] Quick Equipping For Equipment and Tools (+ Other QoL)

The one thing which I find the most annoying about the PC version of Morrowind is that you have to click and drag any equipment or tool you want to equip or use, respectively, onto your character, which can be quite a pain if you've been arrested and have to re-equip all of your clothing, jewelry, ...
by Jemolk
12 Oct 2019, 21:45
Forum: Support
Topic: Quite high
Replies: 4
Views: 1255

Re: Quite high

I have to say, this is one of the more frustrating outstanding issues. There also doesn't seem to be a way to strip collision from specific pieces of furniture to prevent the issue in the interim, because the engine simply generates a collision mesh anyway. Even switching to nameless activators (so ...
by Jemolk
12 Oct 2019, 21:04
Forum: Mod Compatibility
Topic: What's causing these errors in Morrowind Rebirth?
Replies: 3
Views: 1256

Re: What's causing these errors in Morrowind Rebirth?

Current versions of Rebirth (including 5.0, which the light version is based off of IIRC) raise the height of Red Mountain significantly already, so your best solution is probably just not using MRM.
by Jemolk
03 Oct 2019, 03:13
Forum: General Development
Topic: Weapon sheathing
Replies: 46
Views: 18495

Re: Weapon sheathing

I think long-term this would be desirable anyway, particularly for when we expand to being able to support Oblivion and Skyrim files. There is nothing to do with Oblivion and Skyrim here since they have no shields holstering out of box as well. That's the point. They have weapon sheathing but no sh...
by Jemolk
30 Sep 2019, 23:31
Forum: General Development
Topic: Weapon sheathing
Replies: 46
Views: 18495

Re: Weapon sheathing

This is excellent. Shields, though. I'd like to see this implemented for them, but there are good points you raise about the problems. For my two cents -- since weapon sheathing has to be manually turned on anyway, we can simply include shields and make using both at once require patching the mods t...
by Jemolk
19 Sep 2019, 23:27
Forum: General
Topic: Can OpenMW make NPCs activate doors that load to other cell?
Replies: 5
Views: 1856

Re: Can OpenMW make NPCs activate doors that load to other cell?

A thought -- perhaps you could make them move up to the door and then run PositionCell? That seems like it might do a decent job of simulating living AI with scripts, if that's what you want. If you wanted to go deeper, you could run an animation that has them reach for the door, and use PlaySound f...