Search found 226 matches

by Jemolk
06 Apr 2020, 19:25
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 19515

Re: Distant Lands and OpenMW

EDIT: I'm not entirely certain whether we can use Morrobilivion assets - if the Oblivion CS was used to generate Morrowind heightmap mesh do we still need a full game of Oblivion? Can we distribute (or re-distribute) the tweaked assets from Morroblivion? OpenMW does not deal in content. We will not...
by Jemolk
05 Apr 2020, 04:37
Forum: Feature Requests and Suggestions
Topic: Please bring back Fall Function
Replies: 20
Views: 4365

Re: Please bring back Fall Function

Like the sphere doors from Arkngthand? Because honestly, that is essentially static when no one is there pulling the switch, so it also manages not to run afoul of this. Statics move around and do things, but not often enough to really cause a whole lot of problems. Though, as far as distant land ty...
by Jemolk
04 Apr 2020, 17:06
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 519
Views: 427338

Re: OpenMW Nightly builds

So...PSI and I got my problem figured out. Turns out, Mint isn't giving out a fully up-to-date version of LibSDL. Needed a newer one for the builds of OpenMW. Thanks to PSI, that version can now be gotten from the PPA, so everything's working now!
by Jemolk
04 Apr 2020, 16:34
Forum: Feature Requests and Suggestions
Topic: Please bring back Fall Function
Replies: 20
Views: 4365

Re: Please bring back Fall Function

A large boulder on a mountainside generally isn't intended to be interactive with the player or to move frequently, unlike a city gate or crate container. Funny you should say this -- the primary large static from vanilla Morrowind that I remember getting (re)moved via script is in fact a large bou...
by Jemolk
04 Apr 2020, 16:03
Forum: Feature Requests and Suggestions
Topic: Please bring back Fall Function
Replies: 20
Views: 4365

Re: Please bring back Fall Function

EDIT: Maybe a version of Fall in reverse, that tells the engine not to process physics on an actor, would work for everyone's purposes? Implementing a flag is typically not very hard, but I guess making it easily accessible may be. Like, do you want that flag on every single object? Then you'd have...
by Jemolk
03 Apr 2020, 19:37
Forum: Feature Requests and Suggestions
Topic: Please bring back Fall Function
Replies: 20
Views: 4365

Re: Please bring back Fall Function

Having things unaffected by physics until they either move or the engine is told to process them via script is still something I would like to see as an option. OpenMW's implementation of actor physics breaks a lot of mods, especially those involving sitting actors, or anything else where collision ...
by Jemolk
03 Apr 2020, 19:22
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 519
Views: 427338

Re: OpenMW Nightly builds

By the way, for the PPA: Using Linux Mint 19.3, the daily PPA build is no longer working properly. It attempts to forcibly uninstall OpenMW, and reinstalling the package says it's missing a dependency which is, in fact, installed, and which I can't safely remove to tinker with because other things I...
by Jemolk
03 Apr 2020, 19:13
Forum: General
Topic: Is OpenMW playable?
Replies: 30
Views: 7176

Re: Is OpenMW playable?

I would love to be able to replace the levitation animation and not the walking animation or swimming animation. However, I don't think swimming would be a good alternative for a levitation animation at all. The glowing purple platforms that appear under your feet while levitating are okay for makin...
by Jemolk
22 Mar 2020, 19:17
Forum: Support
Topic: Blind effect and partial magicka resist causes crashes
Replies: 6
Views: 1111

Re: Blind effect and partial magicka resist causes crashes

Probably trying to render more than my laptop is capable of doing at once or something, then. That effect was just what reliably triggered it. Feel free to (in fact, please do) change the title to something more accurate.
by Jemolk
16 Mar 2020, 20:55
Forum: Support
Topic: Blind effect and partial magicka resist causes crashes
Replies: 6
Views: 1111

Re: Blind effect and partial magicka resist causes crashes

It appears to be related to the mod Magic Diversity Complete (https://www.nexusmods.com/morrowind/mods/43380). How, exactly, I'm not sure. Maybe related is that I've been running OpenMW on my laptop recently due to my desktop having hardware issues playing games. Or perhaps one of the files related ...