Search found 224 matches

by Jemolk
04 Apr 2020, 17:06
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 496
Views: 377594

Re: OpenMW Nightly builds

So...PSI and I got my problem figured out. Turns out, Mint isn't giving out a fully up-to-date version of LibSDL. Needed a newer one for the builds of OpenMW. Thanks to PSI, that version can now be gotten from the PPA, so everything's working now!
by Jemolk
04 Apr 2020, 16:34
Forum: Feature Requests and Suggestions
Topic: Please bring back Fall Function
Replies: 20
Views: 2949

Re: Please bring back Fall Function

A large boulder on a mountainside generally isn't intended to be interactive with the player or to move frequently, unlike a city gate or crate container. Funny you should say this -- the primary large static from vanilla Morrowind that I remember getting (re)moved via script is in fact a large bou...
by Jemolk
04 Apr 2020, 16:03
Forum: Feature Requests and Suggestions
Topic: Please bring back Fall Function
Replies: 20
Views: 2949

Re: Please bring back Fall Function

EDIT: Maybe a version of Fall in reverse, that tells the engine not to process physics on an actor, would work for everyone's purposes? Implementing a flag is typically not very hard, but I guess making it easily accessible may be. Like, do you want that flag on every single object? Then you'd have...
by Jemolk
03 Apr 2020, 19:37
Forum: Feature Requests and Suggestions
Topic: Please bring back Fall Function
Replies: 20
Views: 2949

Re: Please bring back Fall Function

Having things unaffected by physics until they either move or the engine is told to process them via script is still something I would like to see as an option. OpenMW's implementation of actor physics breaks a lot of mods, especially those involving sitting actors, or anything else where collision ...
by Jemolk
03 Apr 2020, 19:22
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 496
Views: 377594

Re: OpenMW Nightly builds

By the way, for the PPA: Using Linux Mint 19.3, the daily PPA build is no longer working properly. It attempts to forcibly uninstall OpenMW, and reinstalling the package says it's missing a dependency which is, in fact, installed, and which I can't safely remove to tinker with because other things I...
by Jemolk
03 Apr 2020, 19:13
Forum: General
Topic: Is OpenMW playable?
Replies: 30
Views: 5366

Re: Is OpenMW playable?

I would love to be able to replace the levitation animation and not the walking animation or swimming animation. However, I don't think swimming would be a good alternative for a levitation animation at all. The glowing purple platforms that appear under your feet while levitating are okay for makin...
by Jemolk
22 Mar 2020, 19:17
Forum: Support
Topic: Blind effect and partial magicka resist causes crashes
Replies: 6
Views: 744

Re: Blind effect and partial magicka resist causes crashes

Probably trying to render more than my laptop is capable of doing at once or something, then. That effect was just what reliably triggered it. Feel free to (in fact, please do) change the title to something more accurate.
by Jemolk
16 Mar 2020, 20:55
Forum: Support
Topic: Blind effect and partial magicka resist causes crashes
Replies: 6
Views: 744

Re: Blind effect and partial magicka resist causes crashes

It appears to be related to the mod Magic Diversity Complete (https://www.nexusmods.com/morrowind/mods/43380). How, exactly, I'm not sure. Maybe related is that I've been running OpenMW on my laptop recently due to my desktop having hardware issues playing games. Or perhaps one of the files related ...
by Jemolk
16 Mar 2020, 19:36
Forum: Support
Topic: Blind effect and partial magicka resist causes crashes
Replies: 6
Views: 744

Re: Blind effect and partial magicka resist causes crashes

Non-reproducible for me on either my own builds or the latest (generic) nightly. Using Fedora 30. The crash log isn't very informative. The function that crashes hasn't really been touched since like 0.42.0. Unfortunate. I wasn't sure if the crash log would be useful, but I figured I'd try posting ...
by Jemolk
16 Mar 2020, 19:20
Forum: Support
Topic: Blind effect and partial magicka resist causes crashes
Replies: 6
Views: 744

Blind effect and partial magicka resist causes crashes

Been doing some testing, and it seems there's a rather serious problem in the latest nightlies (running Linux Mint 19.3). I don't have a GitLab account to create a bug report, and would rather not have to make one to keep track of it, plus posting on the forums may help other players identify the pr...