Search found 702 matches

by akortunov
11 Aug 2017, 08:45
Forum: General
Topic: Distant Land Status?
Replies: 17
Views: 7082

Re: Distant Land Status?

TES3MP again? If yes, TES3MP uses an outdated OpenMW version, IIRC. If no, only distant terrain is implemented for now (instructions in your second link).
by akortunov
10 Aug 2017, 20:19
Forum: Feature Requests and Suggestions
Topic: MCP-like menu
Replies: 36
Views: 18570

Re: MCP-like menu

ap0 wrote:
10 Aug 2017, 18:09
Why in the launcher and not in game menu?
Some settings change could require a game restart anyway.
Also we have no way to localize new strings (post-1.0 feature), so we can not implement in-game menu until 1.0. A launcher does not have this restriction.
by akortunov
10 Aug 2017, 14:38
Forum: General Development
Topic: Pickpocketing mechanics in OpenMW
Replies: 21
Views: 8969

Re: Pickpocketing mechanics in OpenMW

Take a look at this branch.

This formula uses an item weight instead of value. With this formula a master-thief can steal items with weight near 20 from unawared target.
Small items (money, keys, etc.) can be stealed from commoner even by novice thief.
by akortunov
09 Aug 2017, 16:40
Forum: Feature Requests and Suggestions
Topic: MCP-like menu
Replies: 36
Views: 18570

Re: MCP-like menu

I think we can add a tab to launcher for settings file configuring, similar to MCP configurator.
by akortunov
09 Aug 2017, 07:18
Forum: General Development
Topic: Pickpocketing mechanics in OpenMW
Replies: 21
Views: 8969

Re: Pickpocketing mechanics in OpenMW

pickpocketing doesn't actually take Sneak into account Actually, does for both PC and target. There are other problems with default formula: 1) It does not take in account item weight (as in later TES games) 2) Even with high Sneak, Luck, and Agility you will get a decent chance to steal only for i...
by akortunov
08 Aug 2017, 07:09
Forum: Support
Topic: GetPCRunning behavior different from vanilla?
Replies: 1
Views: 1047

Re: GetPCRunning behavior different from vanilla?

GetPCRunning indeed checks only run mode in OpenMW: MWWorld::Ptr ptr = MWBase::Environment::get().getWorld ()->getPlayerPtr(); runtime.push (ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Run)); GetPCSneaking behaves in the same way. Can you investigate how these f...
by akortunov
07 Aug 2017, 13:18
Forum: General Development
Topic: Pickpocketing mechanics in OpenMW
Replies: 21
Views: 8969

Re: Pickpocketing mechanics in OpenMW

Maybe we can get a decent result without source code patching, something like: iPickMinChance = 5 iPickMaxChance = 90 fPickPocketMod = 0.01 Results are fine for me: an experienced thief easily can steal items with cost near 1000-2000 from non-thief victims. The main issue in this case: there is no d...
by akortunov
07 Aug 2017, 08:31
Forum: General
Topic: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?
Replies: 24
Views: 13240

Re: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?

I remember that some people in the Oblivion community believed that unpacking BSAs alone would improve performance Or wouldn't, especially if you have an HDD onstead of SSD. In this case a random access to a lot of small files would be much slower than access to single large file. And anyway this t...
by akortunov
05 Aug 2017, 08:10
Forum: Feature Requests and Suggestions
Topic: Autosaves
Replies: 10
Views: 3353

Re: Autosaves

How do I simply "wait" without resting?
"It's illegals to rest here, find a bed". In this case there is no autosave.
by akortunov
05 Aug 2017, 06:01
Forum: Feature Requests and Suggestions
Topic: Autosaves
Replies: 10
Views: 3353

Re: Autosaves

when waiting or resting
Only when resting.