Search found 575 matches

by akortunov
16 Apr 2017, 05:47
Forum: General Development
Topic: Building from source fails
Replies: 7
Views: 1436

Re: Building from source fails

Just a note - you should avoid to use "make install" (it is a very bad practice - it lead to problems when you want to remove/update package). You should make a package for your package manager instead (checkinstall for Debian/Ubuntu, rpmbuild for SUSE, write a ebuild for Gentoo etc.), or launch fro...
by akortunov
15 Apr 2017, 19:12
Forum: General Development
Topic: Building from source fails
Replies: 7
Views: 1436

Re: Building from source fails

Why you have headers in /usr/local/include? Package managers usually place files in /usr/include.
Can you post an output of command:

Code: Select all

find /usr -name "Quat*"
Also can you build an older code or no? If yes, can you do bisect?
by akortunov
15 Apr 2017, 18:22
Forum: General Development
Topic: GUI improvements
Replies: 19
Views: 4590

GUI improvements

I will place results of my experiments with GUI in this topic. First result is an improved repair window: http://i.imgur.com/5edkmAB.png This widget allows easy switch between different repair tools with no need to restart window: http://i.imgur.com/RGHaSCP.png There is a small problem in tool selec...
by akortunov
05 Apr 2017, 08:41
Forum: Support
Topic: Wrong magicka bonus applied on character creation
Replies: 5
Views: 1321

Re: Wrong magicka bonus applied on character creation

Currently we update magicka on character generation only when 1) Intelligence value is changed 2) FortifyMaximumMagicka modifier is changed When you choose Nord + Spellsword + Lady, magicka is not recalculated because 1) Intelligence is not changed (on chargen all stats (include intelligence) have d...
by akortunov
02 Apr 2017, 18:56
Forum: Join the team
Topic: .NET developer looking to help
Replies: 2
Views: 1571

.NET developer looking to help

Hello! My name is Andrei. I am a Morrowind fan since 2003 and looking to help you to improve game mechanics, GUI and compatibility with Morrowind plugins. Also I can do additional playtesting (Linux). I have created some PRs (part of them already accepted) and reported some bugs. P.S. English isn't ...