Search found 577 matches

by akortunov
04 Apr 2019, 06:11
Forum: Support
Topic: No audio [Windows 10]
Replies: 6
Views: 676

Re: No audio [Windows 10]

Try to update your OpenAL-Soft: viewtopic.php?f=45&t=5824&p=62415
by akortunov
03 Apr 2019, 16:47
Forum: Support
Topic: [Solved] The crosshair is not visible despite being enabled in settings
Replies: 9
Views: 1026

Re: Сrosshair. Aim.

There is a roughly 80% chance that you use a non-32x32-size target.dds despite you claim that you do not. The only thing I can suggest to do is to put a target.dds from the attached ZIP-archive to the F:\SteamLibrary\steamapps\common\Morrowind\Data Files\Textures to make sure the texture itself is v...
by akortunov
01 Apr 2019, 17:35
Forum: General
Topic: [PATCH] Show stolen items in inventory
Replies: 11
Views: 2078

Re: [PATCH] Show stolen items in inventory

I only wanted to improve the UI while preserving the original mechanics. It is a quite doubtful improvement: 1. It does not show how much items guards will take. 2. It will not tell if the trader will confiscate the item or he will not. 3. It will work only with enabled "owned tooltip" feature. 4. ...
by akortunov
01 Apr 2019, 14:36
Forum: General
Topic: [PATCH] Show stolen items in inventory
Replies: 11
Views: 2078

Re: [PATCH] Show stolen items in inventory

The whole Morrowind's owners system is a huge mess and this patch does not solve any issues with this system. A more proper solution would be to track stolen items on a per-instance basis, but it requires a savegame format change and I doubt that it can be implemented as a togglable option, so more ...
by akortunov
01 Apr 2019, 09:29
Forum: General
Topic: [PATCH] Show stolen items in inventory
Replies: 11
Views: 2078

Re: [PATCH] Show stolen items in inventory

Are there reasons why it should be merged?
by akortunov
01 Apr 2019, 09:28
Forum: Support
Topic: [Solved] The crosshair is not visible despite being enabled in settings
Replies: 9
Views: 1026

Re: Сrosshair. Aim.

Make sure you do not use the crosshair (target.dds) replacer with increased resolution, it should have the 32x32 size.
by akortunov
28 Mar 2019, 18:09
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 17
Views: 7240

Re: OpenMW 0.46.0

I suppose since 0.45 is released now, it is time to sum up which issues we should fix to release 0.46.
by akortunov
25 Mar 2019, 05:55
Forum: Mod Compatibility
Topic: Animation bug?
Replies: 7
Views: 1014

Re: Animation bug?

Some mods have collision-less versions of furniture for such purpose, with separate meshes without collisions.
by akortunov
20 Mar 2019, 07:01
Forum: Mod Compatibility
Topic: Animation bug?
Replies: 7
Views: 1014

Re: Animation bug?

A quite strange question since the first issue was fixed in 2017, and the second issue is still opened and not related to animations at all.