Search found 575 matches

by akortunov
11 Apr 2019, 05:32
Forum: Support
Topic: Spiky, moving shadows on vertical surfaces.
Replies: 28
Views: 2732

Re: Spiky, moving shadows on vertical surfaces.

I can confirm that 4-th shadowmap definely makes situaltion better, but it replaces a used texture slot, so I get some white textures. As for shadowmap resolution, 1024 is enough for actor shadows and 2048 is enough for shadows for everything for me (without Distant Terrain and "compute tight scene ...
by akortunov
10 Apr 2019, 17:54
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 412
Views: 225704

Re: OpenMW Nightly builds

It seems build process is broken - a last nightly is dated by April 5.
by akortunov
07 Apr 2019, 08:30
Forum: General Development
Topic: Pull requests cleanup
Replies: 28
Views: 4564

Re: Pull requests cleanup

And again we have about 50 opened PRs on the GitHub only. High-priority candidates for review: https://github.com/OpenMW/openmw/pull/2302 https://github.com/OpenMW/openmw/pull/2292 https://github.com/OpenMW/openmw/pull/2288 https://github.com/OpenMW/openmw/pull/2277 https://github.com/OpenMW/openmw/...
by akortunov
06 Apr 2019, 07:09
Forum: Support
Topic: Very low FPS
Replies: 33
Views: 2820

Re: Very low FPS

It is hard to tell something without profiler output (F3 twice) and settings.cfg. Laptops often can not handle collisions detection well in OpenMW.
by akortunov
04 Apr 2019, 12:06
Forum: Support
Topic: No audio [Windows 10]
Replies: 6
Views: 574

Re: No audio [Windows 10]

Can you check if a common OpenMW (not a TES3MP) has this issue?
by akortunov
04 Apr 2019, 09:13
Forum: General Development
Topic: Debugging graphics glitches
Replies: 3
Views: 528

Re: Debugging graphics glitches

Can you track down which meshes are exactly affected by this issue?
And if you know that the bug is not present in the 0.44 release, the only thing I can suggest to do is do the git bisect (if the bug is still present in nightlies), but it will require to build OpenMW by yourself.
by akortunov
04 Apr 2019, 06:16
Forum: Support
Topic: [Resolved] OpenMW Crashes or Doesn't Start After Clicking "Play"
Replies: 18
Views: 1156

Re: OpenMW Crashes or Doesn't Start After Clicking "Play"

There should be an openmw.log file in the My Games\OpenMW folder in the user's documents folder.
by akortunov
04 Apr 2019, 06:11
Forum: Support
Topic: No audio [Windows 10]
Replies: 6
Views: 574

Re: No audio [Windows 10]

Try to update your OpenAL-Soft: viewtopic.php?f=45&t=5824&p=62415
by akortunov
03 Apr 2019, 16:47
Forum: Support
Topic: [Solved] The crosshair is not visible despite being enabled in settings
Replies: 9
Views: 920

Re: Сrosshair. Aim.

There is a roughly 80% chance that you use a non-32x32-size target.dds despite you claim that you do not. The only thing I can suggest to do is to put a target.dds from the attached ZIP-archive to the F:\SteamLibrary\steamapps\common\Morrowind\Data Files\Textures to make sure the texture itself is v...