Search found 590 matches

by akortunov
07 May 2019, 09:53
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 20
Views: 10163

Re: OpenMW 0.46.0

AnyOldName3 wrote:
06 May 2019, 13:48
The only case I know of where that was a thing has been resolved a couple of days ago.
Well, this bug is still opened.
Also there is a bug with GLES renderer when sky is turning red, even if shadows are disabled. It appeared once shadows were merged.
by akortunov
06 May 2019, 20:30
Forum: Mod Compatibility
Topic: Pluginless mods
Replies: 4
Views: 844

Re: Pluginless mods

Just as any other mods?
by akortunov
06 May 2019, 05:03
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 20
Views: 10163

Re: OpenMW 0.46.0

Too early for 0.46 IMO:
1. There is a lot of pending pull requests
2. Nightlies still do not work with Bullet, compiled with a double precision support
3. Shadows still need some polishing and break rendering on some machines even when they are disabled.
by akortunov
05 May 2019, 05:30
Forum: General
Topic: Invisible/Fading Meshes in mournhold sewers
Replies: 5
Views: 873

Re: Invisible/Fading Meshes in mournhold sewers

Check the latest nightly build - this issue should be fixed.
by akortunov
04 May 2019, 15:00
Forum: General
Topic: Invisible/Fading Meshes in mournhold sewers
Replies: 5
Views: 873

Re: Invisible/Fading Meshes in mournhold sewers

Bisect shows that the issue is in the Animation::setAlpha() (presumably a data race during transparency update for creatures).
PR #2355 seems to fix this issue for me.
by akortunov
02 May 2019, 14:32
Forum: General
Topic: Diagnosing Morrowind light pop-in
Replies: 14
Views: 2213

Re: Diagnosing Morrowind light pop-in

I suppose it is because we apply lighting for whole objects (IIRC, Morrowind behaves in the similar way).
by akortunov
22 Apr 2019, 08:59
Forum: General
Topic: Understanding per-group animation support
Replies: 9
Views: 2098

Re: Understanding per-group animation support

Pop000100 wrote:
22 Apr 2019, 08:11
akortunov mind documenting what need to be done to convert a AnimKit animation to OpenMW?
I have no idea how to convert it. I am not a modeller.
by akortunov
21 Apr 2019, 08:20
Forum: General
Topic: Understanding per-group animation support
Replies: 9
Views: 2098

Re: Understanding per-group animation support

Keep in mind that unpacked animations from AnimKit have a slightly different format from what the game itself uses, so unpacked animations from AnimKit are not always work out of box (especially walking animations).
by akortunov
21 Apr 2019, 08:17
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 391
Views: 54867

Re: Android part 2

There was a regression with a constant-effects enchantments (which is present in some recent Androids builds too), but it was fixed a week ago.