Too early for 0.46 IMO:
1. There is a lot of pending pull requests
2. Nightlies still do not work with Bullet, compiled with a double precision support
3. Shadows still need some polishing and break rendering on some machines even when they are disabled.
Keep in mind that unpacked animations from AnimKit have a slightly different format from what the game itself uses, so unpacked animations from AnimKit are not always work out of box (especially walking animations).