Search found 652 matches

by akortunov
05 Feb 2020, 07:13
Forum: Support
Topic: Minimum system requirements?
Replies: 4
Views: 396

Re: Minimum system requirements?

I suppose different OpenMW versions have similar system requirements. Also I see no point to use OpenMW on such old hardware - most of its core features require additional cores and RAM (navmeshes, distant terrain, shadows, cell preloading, meshes caching, etc.). You can disable everything, of cours...
by akortunov
31 Jan 2020, 14:11
Forum: Support
Topic: Does anyone know what might be causing this?
Replies: 5
Views: 491

Re: Does anyone know what might be causing this?

A yellow quotation mark is a placeholder for missing or invalid meshes.
Usually it happens when user incorrectly installs Morrowind or mods for it.
There should be related complaints in openmw.log.
by akortunov
31 Jan 2020, 09:23
Forum: General
Topic: Other games
Replies: 2
Views: 569

Re: Other games

Can OpenMW run games other than Morrowind? No. NetImmerse is just a graphics subsytem, and different versions of this subsystem are not compatible with each other. Also there are other things for other games that should be implemented to support them (GUI, physics, game mechanics, AI, etc.), so it ...
by akortunov
12 Jan 2020, 17:27
Forum: General
Topic: Possible issue with potion crafting?
Replies: 9
Views: 861

Re: Possible issue with potion crafting?

I do not understand the issue. Both Morrowind and OpenMW use 1 ingredient of selected type per potion. For example, if you have 4 large and 5 small kwama eggs, you can make up to 4 potions (every potion will use 1 small and 1 large egg). If it doesn't, then clearly there is no benefit to using up th...
by akortunov
12 Jan 2020, 09:39
Forum: Content Development
Topic: Can scripts use the Graphic Herbalism/HerbalismSwitch feature?
Replies: 2
Views: 513

Re: Can scripts use the Graphic Herbalism/HerbalismSwitch feature?

is the scripting language still unaware of this feature? Yes, MWScript does not handle it. The main purpose of herbalism feature is to do not mess with scripts (and to do not change a game balance). In theory, you can try to remove a content of container (before calling an Activate command) instead...
by akortunov
11 Jan 2020, 09:45
Forum: Support
Topic: Save files not appearing in launcher
Replies: 6
Views: 577

Re: Save files not appearing in launcher

Please check that you have the savegames in the right place - according to the documents, on Windows it should be in "Documents\My Games\OpenMW\saves", which would typically be something like "C:\Users\Username\Documents\My Games\OpenMW\saves". Make sure that you copied the whole character folder, ...
by akortunov
10 Jan 2020, 12:16
Forum: Mod Compatibility
Topic: Fixes for Uvirith's Legacy
Replies: 33
Views: 11396

Re: Fixes for Uvirith's Legacy

eddie5 wrote:
09 Jan 2020, 22:55
Something must have changed recently about saving/load the scale of objects?
https://github.com/OpenMW/openmw/pull/2635
by akortunov
10 Jan 2020, 12:07
Forum: Support
Topic: Save files not appearing in launcher
Replies: 6
Views: 577

Re: Save files not appearing in launcher

openmw-launcher does not handle saves at all.
by akortunov
03 Jan 2020, 07:10
Forum: General
Topic: Comments on first try
Replies: 39
Views: 3092

Re: Comments on first try

Time4Tea wrote:
03 Jan 2020, 04:49
but couldn't it be possible to load up just the structures and larger vegetation for the more distant tiles, without the smaller stuff, creatures, items, etc?
It does not really help.
by akortunov
02 Jan 2020, 10:02
Forum: General
Topic: Compatibility with later BGS games
Replies: 3
Views: 705

Re: Compatibility with later BGS games

Hydrolox wrote:
01 Jan 2020, 13:33
what exactly are the remaining challenges for (usable) support for later BGS games (TES4,TES5,FO3,FNV,FO4)?
The short answer - everything.

Also Capostrophic forgot about UI and game mechanics.