Search found 652 matches

by akortunov
25 Feb 2020, 08:46
Forum: Support
Topic: Regular stuttering
Replies: 8
Views: 713

Re: Regular stuttering

Did you determine which build flag really causes the issue?
by akortunov
20 Feb 2020, 05:08
Forum: Feature Requests and Suggestions
Topic: [Idea/Feature] Advanced map markers/annotations
Replies: 4
Views: 341

Re: [Idea/Feature] Advanced map markers/annotations

Looks like an idea for Lua mod instead of core feature, as for me.
by akortunov
19 Feb 2020, 11:04
Forum: Join the team
Topic: Application: 1Zero
Replies: 8
Views: 621

Re: Application: 1Zero

Right now, I intend to work on reimplementing Oblivion's scripting engine to integrate it into OpenMW. Keep in mind that by design we are going to deprecate MWScript and use it only for backward compatibility with old mods (all new mods should Lua-based scripting system). So an only use case of you...
by akortunov
13 Feb 2020, 06:09
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 88
Views: 25987

Re: OpenMW 0.46.0

IIRC, we have nigtlies for MacOS as well.
by akortunov
11 Feb 2020, 10:38
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 88
Views: 25987

Re: OpenMW 0.46.0

A lot of things there are only true if you make them true. For example, Dolphin Emulator hasn't had a stable release for several years and doesn't intend to have another any time soon. Actually, Dolphin Emulator is a good example what happens with huge releases - there are too many changes to test ...
by akortunov
11 Feb 2020, 09:18
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 88
Views: 25987

Re: OpenMW 0.46.0

Nightly users aren't lab rats, but release build users are especially so. Nightly builds are supposed to be used by testers to find bugs before they get into the stable release. When user launches a nightly build, he SHOULD be ready to encounter bugs which are not present in the latest stable relea...
by akortunov
11 Feb 2020, 08:28
Forum: Support
Topic: Is my low performance normal?
Replies: 6
Views: 613

Re: Is my low performance normal?

Since profiler shows more than 10k drawables in scene (for example, usually there are about 3-3.5k drawables in that scene with shadows and reflections enabled), I suppose you either enabled grass mod (which is supposed to be used only with the Distant Land generator, not the game itself) or increas...
by akortunov
11 Feb 2020, 08:19
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 88
Views: 25987

Re: OpenMW 0.46.0

For example, if we'd done the 0.46 release six months ago, there'd be a bunch more problems with detour navigation and shadows than there are now. From the other hand, we could find such problems faster due to wider testing and release the 0.47 or 0.46.1 with related fixes a couple of months ago. I...
by akortunov
10 Feb 2020, 16:18
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 88
Views: 25987

Re: OpenMW 0.46.0

psi29a wrote:
10 Feb 2020, 09:51
There are still a few things that need to be tidied up before 0.46 release.
IIRC, the only blocker left is AnyOldName3's review for changes in the OSG-on-steroids.
Remember: a larger and longer release - a more errors in released code.
by akortunov
05 Feb 2020, 07:50
Forum: Feature Requests and Suggestions
Topic: Sound recognition for scripts
Replies: 3
Views: 272

Re: Sound recognition for scripts

These sounds are not detected because they are from GUI actions, so they are not attached to player.
Feel free to create a feature request on a bugtracker.
Can not tell if the patch will be accepted even if someone will implement it, though.