Search found 590 matches

by akortunov
27 Aug 2019, 13:29
Forum: Join the team
Topic: Application: Peachy
Replies: 9
Views: 1021

Re: Application: Peachy

So, first question, where do I look first to find out what I can help with? I am aware of only bugtracker , but it is for coders. What I would like to do is link up with the other visually oriented folk on the boards, find out what additional software I'll be needing, and start creating some models...
by akortunov
27 Aug 2019, 08:12
Forum: General Development
Topic: Weapon sheathing
Replies: 46
Views: 11805

Re: Weapon sheathing

I suggest to return to discussion about shields holstering: 1. Can we use it, despite even later TES titles do not have it? 2. If we can, what to do with pseudo-shields (e.g. items from Hold It! and Animated Morrowind). A current approach is to declare bodyparts for such items as a Clothing instead ...
by akortunov
29 Jun 2019, 12:07
Forum: Support
Topic: Quest breaking cell interior draw distance bug
Replies: 5
Views: 772

Re: Quest breaking cell interior draw distance bug

I can not reproduce this issue on Linux. It should be something Android-specific.
by akortunov
04 Jun 2019, 16:48
Forum: Support
Topic: Mac Visual Issues
Replies: 17
Views: 3222

Re: Mac Visual Issues

Adm1jtg wrote:
04 Jun 2019, 01:43
Please let me know what options there are besides staying on Windows
You can try to adjust gamma manually in the settings.cfg (the "gamma" setting under "Video" section, it may or may not work), or change your display settings.
by akortunov
02 Jun 2019, 08:19
Forum: Off Topic
Topic: How to build MyGUI without Ogre?
Replies: 3
Views: 845

Re: How to build MyGUI without Ogre?

-- Also check that you buildind with RenderSystem that you need or set another with -DMYGUI_RENDERSYSTEM=<3, 4, 5, 6, 7 for OGRE, OpenGL, Direct3D_9, Direct3D_11 or OpenGL 3.x> You need the OpenGL (4). "-DMYGUI_RENDERSYSTEM" is the argument which you should pass to CMake command. Also since you are...
by akortunov
30 May 2019, 04:42
Forum: Support
Topic: Crash on launch, related to playing video
Replies: 5
Views: 813

Re: Crash on launch, related to playing video

Post your openmw-crash.log
by akortunov
19 May 2019, 12:22
Forum: Feature Requests and Suggestions
Topic: Same spell effect possible to add multiple times
Replies: 13
Views: 1948

Re: Same spell effect possible to add multiple times

sirherrbatka wrote:
19 May 2019, 12:12
You can have multiple (same) summons from different spells but not from one spell?
You can have same summons from different spells, a case with one spell was not tested at all.
by akortunov
18 May 2019, 20:43
Forum: Feature Requests and Suggestions
Topic: Same spell effect possible to add multiple times
Replies: 13
Views: 1948

Re: Same spell effect possible to add multiple times

More likely even with mentioned patch every new skeleton just will replace a previous one.