Search found 575 matches

by akortunov
16 May 2019, 13:22
Forum: Support
Topic: Build for Elbrus(VLIW)
Replies: 34
Views: 1802

Re: Build for Elbrus(VLIW)

> lcc

LCC? This one? I thought you use GCC.
by akortunov
15 May 2019, 17:54
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 352
Views: 32747

Re: Android part 2

treio wrote:
15 May 2019, 16:33
Also, does anyone know why I am not able to send PMs at all, or submit posts without mod approval? Is there a minimum post limit before these become available?
Yes, there is an anti-spam protection here.
by akortunov
15 May 2019, 17:51
Forum: Support
Topic: Build for Elbrus(VLIW)
Replies: 34
Views: 1802

Re: Build for Elbrus(VLIW)

That's pretty simple, actually. LIBUNSHIELD. It is required by the installer. I suspect that the whole installer target may be optional (it should be anyway). By wizard, not by launcher. There is a BUILD_WIZARD option, which is enabled by default. If disabled, OpenMW will not build the wizard, but ...
by akortunov
13 May 2019, 08:58
Forum: Support
Topic: [Solved] Cannot compile, Ubuntu 18
Replies: 3
Views: 338

Re: Cannot compile, Ubuntu 18

It seems you have no Doxygen installed. It is a quite strange error, since Doxygen should be optional when BUILD_DOCS is OFF (as by default).
It may be a bug in the FindDoxygen.cmake.
The simpliest way to workaround this issue would be just to install Doxygen (and maybe graphviz).
by akortunov
13 May 2019, 04:47
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 1137

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

I may have found out where the issue stems: VSync. I can't believe I thought about it sooner, but disabling VSync fixed the issue entirely. Might be worth investigating; I'll consider submitting an official bug report in the next few hours. May be related to this bug. Usually happens on Intel video...
by akortunov
12 May 2019, 20:52
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 1137

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

Some people just install different nightlies to determine a first broken one. You even do not need to check an every one - you can use a binary search algorithm here as well.
by akortunov
12 May 2019, 16:19
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 1137

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

1. Then it was multi-threaded but mutex-locked, I distinctly remember a time about a month or two ago when rendering was temporarily on the same frame as everything else and this wasn't happening. There were not any additional locks. The only difference is that OSG tried to assign threads to cores ...
by akortunov
12 May 2019, 15:40
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 1137

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

Stomy wrote:
12 May 2019, 14:31
Because this briefly wasn't happening when master was single-threaded, so I think one of these two issues might already cover it.
1. OpenMW was not single threaded at all.
2. OP claims that 0.45 has no this issue, but referenced bugs should affect 0.45 and older releases as well.
by akortunov
12 May 2019, 13:28
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 1137

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

Tamriel Rebuilt, with TR_Preview disabled Skyrim: Home of the Nords (though that shouldn't be an issue given how far away the Reach is) Distant Terrain in 0.45 and earlier versions is experimental feature and it is not optimized well, so it has issues with huge landmass mods, and there is nothing w...
by akortunov
11 May 2019, 15:13
Forum: Support
Topic: Disable rotating "idle" Camera?
Replies: 6
Views: 522

Re: Disable rotating "idle" Camera?

Or you can just set a huge value to the fVanityDelay GMST.