Search found 45 matches

by jmelesky
23 May 2018, 23:57
Forum: Off Topic
Topic: Morrowind HD?
Replies: 16
Views: 5059

Re: Morrowind HD?

What would be the absolute minimum they would do? The barest amount they could do to get away with it meeting the criteria of "Morrowind [in] HD"? Remaster the original textures to be much higher detail. After that, I'd say remake the meshes to have more polygons. If they want to do that, though, t...
by jmelesky
23 May 2018, 21:36
Forum: General
Topic: OpenMW leveled list fixer - v1.0 released!
Replies: 13
Views: 4381

Re: OpenMW leveled list fixer - v1.0 released!

Is the source code available? Maybe you could look into getting it merged into the OpenMW Git repository at least. Yep, source is available, and under a very liberal license. As psi29a pointed out, though, it would be a porting process rather than a simple merge. That said, I imagine if someone too...
by jmelesky
23 May 2018, 17:58
Forum: General
Topic: OpenMW leveled list fixer - v1.0 released!
Replies: 13
Views: 4381

Re: OpenMW leveled list fixer - v1.0 released!

I'm not sure if it should be handled by the engine, but I think lots of people would like it if it were handled by the launcher. Currently, though, it isn't. And the older tools all assume that your plugins are in the same directory (which you can simulate with links and such, but it's a pain). So o...
by jmelesky
14 May 2018, 19:48
Forum: General
Topic: [Tool] Open Mod Manager
Replies: 8
Views: 3505

Re: [Tool] Open Mod Manager

I'm the author of omwllf , which is also written in python. If you want to work on getting our code together, let me know, as I think there's some good ways for the two projects to interact (or merge into one project). Currently, omwllf is a purely command-line python program, but I did a bunch of w...
by jmelesky
14 May 2018, 19:39
Forum: General
Topic: OpenMW leveled list fixer - v1.0 released!
Replies: 13
Views: 4381

OpenMW leveled list fixer - v1.0 released!

Hello! The OpenMW leveled list fixer (omwllf) has received a few updates and has been released as v1.0. See the release notes here . It has the same "just run it and things will work" capabilities as before, but now has the added ability to use config files and module directories other than the defa...
by jmelesky
26 Apr 2018, 21:21
Forum: Organisation and Planning
Topic: It's really important to have graphical parity with MGE.
Replies: 28
Views: 13272

Re: It's really important to have graphical parity with MGE.

Slightly different take: OpenMW already has an audience, and that audience will use OpenMW even if it does not have graphical parity with MGE. It may be that the graphical improvements (particularly distant statics, as noted earlier in the thread) are important to expanding that audience, but that d...
by jmelesky
03 Nov 2017, 23:04
Forum: General
Topic: OpenMW leveled list fixer
Replies: 15
Views: 7146

Re: OpenMW leveled list fixer

Since this functionality is really for users installing mods, not for mod-makers, I think it's better in the launcher than the editor. Most users don't open the editor at all. I'm perfectly fine with someone rolling this functionality into the launcher, I just don't want it to be me. :) I've definit...
by jmelesky
24 Aug 2017, 18:56
Forum: Support
Topic: [SOLVED] Mod : "content file does not exist"
Replies: 13
Views: 4943

Re: Mod : "content file does not exist"

Failed loading Les nécessités de Morrowind v21.omwaddon
Is the file named "Les nécessités de Morrowind v21.omwaddon", or "Les nécessités de Morrowind v21.esp" ?
by jmelesky
03 Aug 2017, 23:12
Forum: Support
Topic: openmw 0.42 crashes on linux
Replies: 3
Views: 1184

Re: openmw 0.42 crashes on linux

reptakos wrote:
03 Aug 2017, 18:57
this is weird... today the game is working normally, I assume a reboot is needed after any new installation... ?!
Shouldn't be needed, no, but modern computers are complex beasts, and there's a reason desktop support always asks if you've tried rebooting ...
by jmelesky
02 Aug 2017, 18:54
Forum: Support
Topic: Dialogue Audio Getting Cut [Arch Linux]
Replies: 2
Views: 1255

Re: Dialogue Audio Getting Cut [Arch Linux]

Thunderforge wrote:
02 Aug 2017, 16:43
Where did you read about it being a macOS issue? I'm not sure which issue you are referring to.
I'm not the original poster, but it was mentioned in the release announcement for 0.41.0:
Known Issues:
  • ....
  • On OSX, some users may experience the beginning of acted voice clips cut off